Files
UnrealEngineUWP/Engine/Source/Runtime/Landscape/Private/LandscapeComponent.cpp
sebastien lussier 245f347384 #jira UE-132273
WorldPartition - Added Lanscape HLODs

Created a custom HLOD builder for ULandscapeComponent
* Landscape LOD used to generate the HLOD is autocomputed from the expected draw distance, same for the baked texture size

* Expose ALandscapeProxy::GetLODScreenSizeArray()
* Actually reverting changes done in CL 18794652 (moving proxy mesh creation back to ALandscapeProxy)
* ComputeLayerHash() now takes a bool to choose if we want to compute the hash for edition or runtime data
#preflight 620a60a1583261b0a6539c22
#rb Patrick.Enfedaque

#ROBOMERGE-AUTHOR: sebastien.lussier
#ROBOMERGE-SOURCE: CL 18980225 in //UE5/Release-5.0/... via CL 18980661 via CL 18981014
#ROBOMERGE-BOT: UE5 (Release-Engine-Test -> Main) (v917-18934589)

[CL 18981050 by sebastien lussier in ue5-main branch]
2022-02-14 12:02:22 -05:00

2.2 KiB