You've already forked UnrealEngineUWP
mirror of
https://github.com/izzy2lost/UnrealEngineUWP.git
synced 2026-03-26 18:15:20 -07:00
This represents UE4/Main @ 15913390 and Dev-PerfTest @ 15913304 [CL 15958515 by Marc Audy in ue5-main branch]
20 lines
451 B
C++
20 lines
451 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
|
|
|
|
#include "StereoLayerManager.h"
|
|
|
|
bool GetLayerDescMember(const IStereoLayers::FLayerDesc& Layer, IStereoLayers::FLayerDesc& OutLayerDesc)
|
|
{
|
|
OutLayerDesc = Layer;
|
|
return true;
|
|
}
|
|
|
|
void SetLayerDescMember(IStereoLayers::FLayerDesc& OutLayer, const IStereoLayers::FLayerDesc& InLayerDesc)
|
|
{
|
|
OutLayer = InLayerDesc;
|
|
}
|
|
|
|
void MarkLayerTextureForUpdate(IStereoLayers::FLayerDesc& Layer)
|
|
{
|
|
// Not used
|
|
}
|