Files
UnrealEngineUWP/Engine/Source/Runtime/HeadMountedDisplay/Private/StereoLayerManager.cpp
Marc Audy 01b7c9f4f5 Merge UE5/RES @ 15958325 to UE5/Main
This represents UE4/Main @ 15913390 and Dev-PerfTest @ 15913304

[CL 15958515 by Marc Audy in ue5-main branch]
2021-04-08 14:32:07 -04:00

20 lines
451 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#include "StereoLayerManager.h"
bool GetLayerDescMember(const IStereoLayers::FLayerDesc& Layer, IStereoLayers::FLayerDesc& OutLayerDesc)
{
OutLayerDesc = Layer;
return true;
}
void SetLayerDescMember(IStereoLayers::FLayerDesc& OutLayer, const IStereoLayers::FLayerDesc& InLayerDesc)
{
OutLayer = InLayerDesc;
}
void MarkLayerTextureForUpdate(IStereoLayers::FLayerDesc& Layer)
{
// Not used
}