// Copyright Epic Games, Inc. All Rights Reserved. #include "StereoLayerManager.h" bool GetLayerDescMember(const IStereoLayers::FLayerDesc& Layer, IStereoLayers::FLayerDesc& OutLayerDesc) { OutLayerDesc = Layer; return true; } void SetLayerDescMember(IStereoLayers::FLayerDesc& OutLayer, const IStereoLayers::FLayerDesc& InLayerDesc) { OutLayer = InLayerDesc; } void MarkLayerTextureForUpdate(IStereoLayers::FLayerDesc& Layer) { // Not used }