Files
UnrealEngineUWP/Engine/Source/Runtime/FriendsAndChat/Private/FriendsMarkupStyle.cpp
ryan durand 0f0464a30e Updating copyright for Engine Runtime.
#rnx
#rb none


#ROBOMERGE-OWNER: ryan.durand
#ROBOMERGE-AUTHOR: ryan.durand
#ROBOMERGE-SOURCE: CL 10869210 via CL 10869511 via CL 10869900
#ROBOMERGE-BOT: (v613-10869866)

[CL 10870549 by ryan durand in Main branch]
2019-12-26 14:45:42 -05:00

54 lines
1.2 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#include "FriendsMarkupStyle.h"
const FName FFriendsMarkupStyle::TypeName( TEXT("FFriendsMarkupStyle") );
const FFriendsMarkupStyle& FFriendsMarkupStyle::GetDefault()
{
static FFriendsMarkupStyle Default;
return Default;
}
FFriendsMarkupStyle& FFriendsMarkupStyle::SetMarkupButtonStyle(const FButtonStyle& ButtonStyle)
{
MarkupButtonStyle = ButtonStyle;
return *this;
}
FFriendsMarkupStyle& FFriendsMarkupStyle::SetMarkupTextStyle(const FTextBlockStyle& InTextStyle)
{
MarkupTextStyle = InTextStyle;
return *this;
}
FFriendsMarkupStyle& FFriendsMarkupStyle::SetMarkupBackgroundBrush(const FSlateBrush& Value)
{
MarkupBackground = Value;
return *this;
}
FFriendsMarkupStyle& FFriendsMarkupStyle::SetButtonColor(const FSlateColor& Value)
{
ButtonColor = Value;
return *this;
}
FFriendsMarkupStyle& FFriendsMarkupStyle::SetButtonHoverColor(const FSlateColor& Value)
{
ButtonHoverColor = Value;
return *this;
}
FFriendsMarkupStyle& FFriendsMarkupStyle::SetTipColor(const FSlateColor& Value)
{
TipColor = Value;
return *this;
}
FFriendsMarkupStyle& FFriendsMarkupStyle::SetSeperatorBrush(const FSlateBrush& Value)
{
SeperatorBrush = Value;
return *this;
}