Files
UnrealEngineUWP/Engine/Source/Runtime/EyeTracker/Private/EyeTrackerFunctionLibrary.cpp
ryan durand 0f0464a30e Updating copyright for Engine Runtime.
#rnx
#rb none


#ROBOMERGE-OWNER: ryan.durand
#ROBOMERGE-AUTHOR: ryan.durand
#ROBOMERGE-SOURCE: CL 10869210 via CL 10869511 via CL 10869900
#ROBOMERGE-BOT: (v613-10869866)

[CL 10870549 by ryan durand in Main branch]
2019-12-26 14:45:42 -05:00

62 lines
1.5 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#include "EyeTrackerFunctionLibrary.h"
#include "Engine/Engine.h"
#include "IEyeTracker.h"
bool UEyeTrackerFunctionLibrary::IsEyeTrackerConnected()
{
IEyeTracker const* const ET = GEngine ? GEngine->EyeTrackingDevice.Get() : nullptr;
if (ET)
{
EEyeTrackerStatus const Status = ET->GetEyeTrackerStatus();
return (Status != EEyeTrackerStatus::NotConnected);
}
return false;
}
bool UEyeTrackerFunctionLibrary::IsStereoGazeDataAvailable()
{
IEyeTracker const* const ET = GEngine ? GEngine->EyeTrackingDevice.Get() : nullptr;
if (ET)
{
return ET->IsStereoGazeDataAvailable();
}
return false;
}
bool UEyeTrackerFunctionLibrary::GetGazeData(FEyeTrackerGazeData& OutGazeData)
{
IEyeTracker const* const ET = GEngine ? GEngine->EyeTrackingDevice.Get() : nullptr;
if (ET)
{
return ET->GetEyeTrackerGazeData(OutGazeData);
}
OutGazeData = FEyeTrackerGazeData();
return false;
}
bool UEyeTrackerFunctionLibrary::GetStereoGazeData(FEyeTrackerStereoGazeData& OutGazeData)
{
IEyeTracker const* const ET = GEngine ? GEngine->EyeTrackingDevice.Get() : nullptr;
if (ET)
{
return ET->GetEyeTrackerStereoGazeData(OutGazeData);
}
OutGazeData = FEyeTrackerStereoGazeData();
return false;
}
void UEyeTrackerFunctionLibrary::SetEyeTrackedPlayer(APlayerController* PlayerController)
{
IEyeTracker* const ET = GEngine ? GEngine->EyeTrackingDevice.Get() : nullptr;
if (ET)
{
ET->SetEyeTrackedPlayer(PlayerController);
}
}