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* Removed deprecated or dead code paths * Simplified build system setup for physics support * Deprecated build system flags and unsupported macros #jira none #rb Chris.Caulfield, Kriss.Gossart #preflight 62963ec0fe779f23c8ea0c5e [CL 20450744 by Benn Gallagher in ue5-main branch]
45 lines
1.1 KiB
C++
45 lines
1.1 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#include "ClothingSystemRuntimeModuleNv.h"
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#include "ClothingSimulationFactoryNv.h"
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#include "Features/IModularFeatures.h"
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#include "Misc/Paths.h"
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#include "HAL/PlatformProcess.h"
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#include "Modules/ModuleManager.h"
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#include "NvClothIncludes.h"
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#include "NvClothSupport.h"
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IMPLEMENT_MODULE(FClothingSystemRuntimeModuleNv, ClothingSystemRuntimeNv);
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FClothingSystemRuntimeModuleNv::FClothingSystemRuntimeModuleNv()
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{
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}
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void FClothingSystemRuntimeModuleNv::StartupModule()
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{
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IModularFeatures::Get().RegisterModularFeature(IClothingSimulationFactoryClassProvider::FeatureName, this);
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}
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void FClothingSystemRuntimeModuleNv::ShutdownModule()
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{
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IModularFeatures::Get().UnregisterModularFeature(IClothingSimulationFactoryClassProvider::FeatureName, this);
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}
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nv::cloth::Factory* FClothingSystemRuntimeModuleNv::GetSoftwareFactory()
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{
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return nullptr;
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}
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nv::cloth::ClothMeshQuadifier* FClothingSystemRuntimeModuleNv::GetMeshQuadifier()
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{
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return nullptr;
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}
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TSubclassOf<UClothingSimulationFactory> FClothingSystemRuntimeModuleNv::GetClothingSimulationFactoryClass() const
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{
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return nullptr;
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}
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