Files
UnrealEngineUWP/Engine/Source/Runtime/AudioMixer/Private/Generators/AudioGenerator.cpp
ryan durand 0f0464a30e Updating copyright for Engine Runtime.
#rnx
#rb none


#ROBOMERGE-OWNER: ryan.durand
#ROBOMERGE-AUTHOR: ryan.durand
#ROBOMERGE-SOURCE: CL 10869210 via CL 10869511 via CL 10869900
#ROBOMERGE-BOT: (v613-10869866)

[CL 10870549 by ryan durand in Main branch]
2019-12-26 14:45:42 -05:00

46 lines
918 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#include "Generators/AudioGenerator.h"
UAudioGenerator::UAudioGenerator()
{
}
UAudioGenerator::~UAudioGenerator()
{
}
FAudioGeneratorHandle UAudioGenerator::AddGeneratorDelegate(FOnAudioGenerate InFunction)
{
static int32 Id = 0;
FAudioGeneratorHandle NewHandle;
NewHandle.Id = Id++;
FScopeLock Lock(&CritSect);
OnGeneratedMap.Add(NewHandle.Id, MoveTemp(InFunction));
return NewHandle;
}
void UAudioGenerator::RemoveGeneratorDelegate(FAudioGeneratorHandle InHandle)
{
FScopeLock Lock(&CritSect);
OnGeneratedMap.Remove(InHandle.Id);
}
void UAudioGenerator::Init(int32 InSampleRate, int32 InNumChannels)
{
SampleRate = InSampleRate;
NumChannels = InNumChannels;
}
void UAudioGenerator::OnGeneratedAudio(const float* InAudio, int32 NumSamples)
{
FScopeLock Lock(&CritSect);
for (auto& It : OnGeneratedMap)
{
It.Value(InAudio, NumSamples);
}
}