Files
UnrealEngineUWP/Engine/Source/Runtime/AssetRegistry/Private/AssetRegistryModule.cpp
Matt Peters 7ad238a806 AssetRegistry includes (Engine/Source): change #include "AssetData.h" -> #include "AssetRegistry/AssetData.h", and similar for the other moved AssetRegistry headers.
#rb Zousar.Shaker
#rnx
#preflight 6270509a220f89f0ad573030

[CL 20016982 by Matt Peters in ue5-main branch]
2022-05-02 18:06:48 -04:00

16 lines
483 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#include "AssetRegistry/AssetRegistryModule.h"
#include "AssetRegistry.h"
#include "AssetRegistryConsoleCommands.h"
IMPLEMENT_MODULE( FAssetRegistryModule, AssetRegistry );
void FAssetRegistryModule::StartupModule()
{
// Create the UAssetRegistryImpl default object early, so it is ready for the caller of LoadModuleChecked<FAssetRegistryModule>().Get()
LLM_SCOPE(ELLMTag::AssetRegistry);
GetDefault<UAssetRegistryImpl>();
}