Files
UnrealEngineUWP/Engine/Source/Runtime/AIModule/Private/EnvironmentQuery/EnvQueryContext.cpp
ryan durand 0f0464a30e Updating copyright for Engine Runtime.
#rnx
#rb none


#ROBOMERGE-OWNER: ryan.durand
#ROBOMERGE-AUTHOR: ryan.durand
#ROBOMERGE-SOURCE: CL 10869210 via CL 10869511 via CL 10869900
#ROBOMERGE-BOT: (v613-10869866)

[CL 10870549 by ryan durand in Main branch]
2019-12-26 14:45:42 -05:00

13 lines
352 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#include "EnvironmentQuery/EnvQueryContext.h"
UEnvQueryContext::UEnvQueryContext(const FObjectInitializer& ObjectInitializer) : Super(ObjectInitializer)
{
}
void UEnvQueryContext::ProvideContext(FEnvQueryInstance& QueryInstance, FEnvQueryContextData& ContextData) const
{
// empty in base class
}