// Copyright Epic Games, Inc. All Rights Reserved. #include "EnvironmentQuery/EnvQueryContext.h" UEnvQueryContext::UEnvQueryContext(const FObjectInitializer& ObjectInitializer) : Super(ObjectInitializer) { } void UEnvQueryContext::ProvideContext(FEnvQueryInstance& QueryInstance, FEnvQueryContextData& ContextData) const { // empty in base class }