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3c2010d281269994deefcc86297a79247a9aeb34
UnrealEngineUWP/Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/Generators
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mieszko zielinski 4ebbb1b689 Added an option to EnvQueryGenerator_PerceivedActors to control whether all actors known to the AIPerceptionComponent will be gathered or only the ones actively, currently being perceived (like "visible at this very moment").
#preflight 61e687127f0c4b5aad56a991

#ROBOMERGE-AUTHOR: mieszko.zielinski
#ROBOMERGE-SOURCE: CL 18637533 in //UE5/Release-5.0/... via CL 18637633 via CL 18637709
#ROBOMERGE-BOT: UE5 (Release-Engine-Test -> Main) (v899-18417669)

[CL 18637732 by mieszko zielinski in ue5-main branch]
2022-01-18 04:58:57 -05:00
..
EnvQueryGenerator_ActorsOfClass.h
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EnvQueryGenerator_BlueprintBase.h
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EnvQueryGenerator_Composite.h
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EnvQueryGenerator_Cone.h
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EnvQueryGenerator_CurrentLocation.h
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EnvQueryGenerator_Donut.h
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EnvQueryGenerator_OnCircle.h
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EnvQueryGenerator_PathingGrid.h
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EnvQueryGenerator_PerceivedActors.h
Added an option to EnvQueryGenerator_PerceivedActors to control whether all actors known to the AIPerceptionComponent will be gathered or only the ones actively, currently being perceived (like "visible at this very moment").
2022-01-18 04:58:57 -05:00
EnvQueryGenerator_ProjectedPoints.h
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EnvQueryGenerator_SimpleGrid.h
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