Files
UnrealEngineUWP/Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/EnvQueryOption.h
Zousar Shaker 3b4c8fc1c5 Automated wrapped object pointer upgrade for Engine + ShooterGame + ShooterGame referenced plugins
#rb none

[CL 15224650 by Zousar Shaker in ue5-main branch]
2021-01-27 17:40:25 -04:00

27 lines
519 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "UObject/ObjectMacros.h"
#include "UObject/Object.h"
#include "EnvQueryOption.generated.h"
class UEnvQueryGenerator;
class UEnvQueryTest;
UCLASS()
class AIMODULE_API UEnvQueryOption : public UObject
{
GENERATED_UCLASS_BODY()
UPROPERTY()
TObjectPtr<UEnvQueryGenerator> Generator;
UPROPERTY()
TArray<TObjectPtr<UEnvQueryTest>> Tests;
FText GetDescriptionTitle() const;
FText GetDescriptionDetails() const;
};