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This represents UE4/Main @ 16130047 and Dev-PerfTest @ 16126156 [CL 16163576 by aurel cordonnier in ue5-main branch]
31 lines
702 B
C++
31 lines
702 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "CoreMinimal.h"
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#include "UObject/ObjectMacros.h"
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#include "UObject/Object.h"
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#include "EnvironmentQuery/EnvQueryTypes.h"
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#include "EnvQueryNode.generated.h"
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struct FPropertyChangedEvent;
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UCLASS(Abstract)
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class AIMODULE_API UEnvQueryNode : public UObject
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{
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GENERATED_UCLASS_BODY()
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/** Versioning for updating deprecated properties */
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UPROPERTY()
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int32 VerNum;
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virtual void UpdateNodeVersion();
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virtual FText GetDescriptionTitle() const;
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virtual FText GetDescriptionDetails() const;
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#if WITH_EDITOR
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virtual void PostEditChangeProperty(FPropertyChangedEvent& PropertyChangedEvent) override;
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#endif //WITH_EDITOR
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};
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