Files
UnrealEngineUWP/Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/EnvQueryContext.h
ryan durand 0f0464a30e Updating copyright for Engine Runtime.
#rnx
#rb none


#ROBOMERGE-OWNER: ryan.durand
#ROBOMERGE-AUTHOR: ryan.durand
#ROBOMERGE-SOURCE: CL 10869210 via CL 10869511 via CL 10869900
#ROBOMERGE-BOT: (v613-10869866)

[CL 10870549 by ryan durand in Main branch]
2019-12-26 14:45:42 -05:00

20 lines
470 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "UObject/ObjectMacros.h"
#include "UObject/Object.h"
#include "EnvQueryContext.generated.h"
struct FEnvQueryContextData;
struct FEnvQueryInstance;
UCLASS(Abstract, EditInlineNew)
class AIMODULE_API UEnvQueryContext : public UObject
{
GENERATED_UCLASS_BODY()
virtual void ProvideContext(FEnvQueryInstance& QueryInstance, FEnvQueryContextData& ContextData) const;
};