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This represents UE4/Main @ 16261013 and Dev-PerfTest @ 16259937 [CL 16306996 by aurel cordonnier in ue5-main branch]
56 lines
1.3 KiB
C++
56 lines
1.3 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "CoreMinimal.h"
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#include "UObject/ObjectMacros.h"
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#include "EnvironmentQuery/EnvQueryTypes.h"
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#include "Engine/DataAsset.h"
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#include "EnvQuery.generated.h"
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class UEdGraph;
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class UEnvQueryOption;
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#if WITH_EDITORONLY_DATA
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class UEdGraph;
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#endif // WITH_EDITORONLY_DATA
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UCLASS(BlueprintType)
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class AIMODULE_API UEnvQuery : public UDataAsset
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{
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GENERATED_UCLASS_BODY()
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#if WITH_EDITORONLY_DATA
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/** Graph for query */
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UPROPERTY()
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TObjectPtr<UEdGraph> EdGraph;
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#endif
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protected:
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friend class UEnvQueryManager;
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UPROPERTY()
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FName QueryName;
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UPROPERTY()
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TArray<TObjectPtr<UEnvQueryOption>> Options;
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public:
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/** Gather all required named params */
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void CollectQueryParams(UObject& QueryOwner, TArray<FAIDynamicParam>& NamedValues) const;
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virtual void PostInitProperties() override;
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/** QueryName patching up */
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virtual void PostLoad() override;
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#if WITH_EDITOR
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virtual void PostRename(UObject* OldOuter, const FName OldName) override;
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virtual void PostDuplicate(bool bDuplicateForPIE) override;
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#endif // WITH_EDITOR
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FName GetQueryName() const { return QueryName; }
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TArray<UEnvQueryOption*>& GetOptionsMutable() { return Options; }
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const TArray<UEnvQueryOption*>& GetOptions() const { return Options; }
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};
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