Files
UnrealEngineUWP/Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/EQSQueryResultSourceInterface.h
ryan durand 0f0464a30e Updating copyright for Engine Runtime.
#rnx
#rb none


#ROBOMERGE-OWNER: ryan.durand
#ROBOMERGE-AUTHOR: ryan.durand
#ROBOMERGE-SOURCE: CL 10869210 via CL 10869511 via CL 10869900
#ROBOMERGE-BOT: (v613-10869866)

[CL 10870549 by ryan durand in Main branch]
2019-12-26 14:45:42 -05:00

28 lines
807 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "UObject/ObjectMacros.h"
#include "UObject/Interface.h"
#include "EQSQueryResultSourceInterface.generated.h"
UINTERFACE(MinimalAPI, meta=(CannotImplementInterfaceInBlueprint))
class UEQSQueryResultSourceInterface : public UInterface
{
GENERATED_UINTERFACE_BODY()
};
class IEQSQueryResultSourceInterface
{
GENERATED_IINTERFACE_BODY()
virtual const struct FEnvQueryResult* GetQueryResult() const { return NULL; }
virtual const struct FEnvQueryInstance* GetQueryInstance() const { return NULL; }
// debugging
virtual bool GetShouldDebugDrawLabels() const { return true; }
virtual bool GetShouldDrawFailedItems() const { return true; }
virtual float GetHighlightRangePct() const { return 1.0f; }
};