You've already forked UnrealEngineUWP
mirror of
https://github.com/izzy2lost/UnrealEngineUWP.git
synced 2026-03-26 18:15:20 -07:00
#rnx #rb none #jira none #ROBOMERGE-OWNER: ryan.durand #ROBOMERGE-AUTHOR: ryan.durand #ROBOMERGE-SOURCE: CL 10869242 in //Fortnite/Release-12.00/... via CL 10869536 #ROBOMERGE-BOT: FORTNITE (Main -> Dev-EngineMerge) (v613-10869866) [CL 10870960 by Ryan Durand in Main branch]
74 lines
2.3 KiB
C++
74 lines
2.3 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
|
|
|
|
#include "Material.h"
|
|
#include "Importer.h"
|
|
|
|
namespace Lightmass
|
|
{
|
|
//----------------------------------------------------------------------------
|
|
// Material base class
|
|
//----------------------------------------------------------------------------
|
|
void FBaseMaterial::Import( class FLightmassImporter& Importer )
|
|
{
|
|
verify(Importer.ImportData((FBaseMaterialData*)this));
|
|
}
|
|
|
|
//----------------------------------------------------------------------------
|
|
// Material class
|
|
//----------------------------------------------------------------------------
|
|
void FMaterial::Import( class FLightmassImporter& Importer )
|
|
{
|
|
// import super class
|
|
FBaseMaterial::Import(Importer);
|
|
|
|
// import the shared data structure
|
|
verify(Importer.ImportData((FMaterialData*)this));
|
|
|
|
// import the actual material samples...
|
|
int32 ReadSize;
|
|
|
|
// Emissive
|
|
ReadSize = EmissiveSize * EmissiveSize;
|
|
checkf(ReadSize > 0, TEXT("Failed to import emissive data!"));
|
|
MaterialEmissive.Init(TF_ARGB16F, EmissiveSize, EmissiveSize);
|
|
verify(Importer.Read(MaterialEmissive.GetData(), ReadSize * sizeof(FFloat16Color)));
|
|
|
|
// Diffuse
|
|
ReadSize = DiffuseSize * DiffuseSize;
|
|
if (ReadSize > 0)
|
|
{
|
|
MaterialDiffuse.Init(TF_ARGB16F, DiffuseSize, DiffuseSize);
|
|
verify(Importer.Read(MaterialDiffuse.GetData(), ReadSize * sizeof(FFloat16Color)));
|
|
}
|
|
else
|
|
{
|
|
// Opaque materials should always import diffuse
|
|
check(BlendMode != BLEND_Opaque && BlendMode != BLEND_Masked);
|
|
}
|
|
|
|
// Transmission
|
|
ReadSize = TransmissionSize * TransmissionSize;
|
|
if (ReadSize > 0)
|
|
{
|
|
MaterialTransmission.Init(TF_ARGB16F, TransmissionSize, TransmissionSize);
|
|
verify(Importer.Read(MaterialTransmission.GetData(), ReadSize * sizeof(FFloat16Color)));
|
|
}
|
|
else
|
|
{
|
|
// Materials with a translucent blend mode should always import transmission
|
|
check(BlendMode != BLEND_Translucent && BlendMode != BLEND_Additive && BlendMode != BLEND_Modulate && BlendMode != BLEND_AlphaComposite && BlendMode != BLEND_AlphaHoldout);
|
|
}
|
|
|
|
// Normal
|
|
ReadSize = NormalSize * NormalSize;
|
|
if( ReadSize > 0 )
|
|
{
|
|
MaterialNormal.Init(TF_ARGB16F, NormalSize, NormalSize);
|
|
verify(Importer.Read(MaterialNormal.GetData(), ReadSize * sizeof(FFloat16Color)));
|
|
}
|
|
}
|
|
|
|
} // namespace Lightmass
|
|
|
|
|