2019-12-26 23:06:02 -05:00
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// Copyright Epic Games, Inc. All Rights Reserved.
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2014-03-14 14:13:41 -04:00
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#include "Material.h"
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#include "Importer.h"
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namespace Lightmass
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{
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//----------------------------------------------------------------------------
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// Material base class
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//----------------------------------------------------------------------------
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void FBaseMaterial::Import( class FLightmassImporter& Importer )
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{
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verify(Importer.ImportData((FBaseMaterialData*)this));
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}
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//----------------------------------------------------------------------------
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// Material class
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//----------------------------------------------------------------------------
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void FMaterial::Import( class FLightmassImporter& Importer )
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{
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// import super class
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FBaseMaterial::Import(Importer);
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// import the shared data structure
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verify(Importer.ImportData((FMaterialData*)this));
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// import the actual material samples...
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int32 ReadSize;
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// Emissive
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ReadSize = EmissiveSize * EmissiveSize;
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checkf(ReadSize > 0, TEXT("Failed to import emissive data!"));
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MaterialEmissive.Init(TF_ARGB16F, EmissiveSize, EmissiveSize);
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verify(Importer.Read(MaterialEmissive.GetData(), ReadSize * sizeof(FFloat16Color)));
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// Diffuse
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ReadSize = DiffuseSize * DiffuseSize;
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if (ReadSize > 0)
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{
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MaterialDiffuse.Init(TF_ARGB16F, DiffuseSize, DiffuseSize);
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verify(Importer.Read(MaterialDiffuse.GetData(), ReadSize * sizeof(FFloat16Color)));
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}
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else
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{
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// Opaque materials should always import diffuse
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check(BlendMode != BLEND_Opaque && BlendMode != BLEND_Masked);
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}
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// Transmission
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ReadSize = TransmissionSize * TransmissionSize;
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if (ReadSize > 0)
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{
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MaterialTransmission.Init(TF_ARGB16F, TransmissionSize, TransmissionSize);
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verify(Importer.Read(MaterialTransmission.GetData(), ReadSize * sizeof(FFloat16Color)));
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}
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else
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{
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// Materials with a translucent blend mode should always import transmission
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2019-06-11 18:27:07 -04:00
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check(BlendMode != BLEND_Translucent && BlendMode != BLEND_Additive && BlendMode != BLEND_Modulate && BlendMode != BLEND_AlphaComposite && BlendMode != BLEND_AlphaHoldout);
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2014-03-14 14:13:41 -04:00
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}
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// Normal
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ReadSize = NormalSize * NormalSize;
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if( ReadSize > 0 )
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{
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MaterialNormal.Init(TF_ARGB16F, NormalSize, NormalSize);
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verify(Importer.Read(MaterialNormal.GetData(), ReadSize * sizeof(FFloat16Color)));
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}
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}
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} // namespace Lightmass
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