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UnrealEngineUWP/Engine/Source/Programs/UnrealLightmass/Private/ImportExport/Material.cpp

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// Copyright Epic Games, Inc. All Rights Reserved.
#include "Material.h"
#include "Importer.h"
namespace Lightmass
{
//----------------------------------------------------------------------------
// Material base class
//----------------------------------------------------------------------------
void FBaseMaterial::Import( class FLightmassImporter& Importer )
{
verify(Importer.ImportData((FBaseMaterialData*)this));
}
//----------------------------------------------------------------------------
// Material class
//----------------------------------------------------------------------------
void FMaterial::Import( class FLightmassImporter& Importer )
{
// import super class
FBaseMaterial::Import(Importer);
// import the shared data structure
verify(Importer.ImportData((FMaterialData*)this));
// import the actual material samples...
int32 ReadSize;
// Emissive
ReadSize = EmissiveSize * EmissiveSize;
checkf(ReadSize > 0, TEXT("Failed to import emissive data!"));
MaterialEmissive.Init(TF_ARGB16F, EmissiveSize, EmissiveSize);
verify(Importer.Read(MaterialEmissive.GetData(), ReadSize * sizeof(FFloat16Color)));
// Diffuse
ReadSize = DiffuseSize * DiffuseSize;
if (ReadSize > 0)
{
MaterialDiffuse.Init(TF_ARGB16F, DiffuseSize, DiffuseSize);
verify(Importer.Read(MaterialDiffuse.GetData(), ReadSize * sizeof(FFloat16Color)));
}
else
{
// Opaque materials should always import diffuse
check(BlendMode != BLEND_Opaque && BlendMode != BLEND_Masked);
}
// Transmission
ReadSize = TransmissionSize * TransmissionSize;
if (ReadSize > 0)
{
MaterialTransmission.Init(TF_ARGB16F, TransmissionSize, TransmissionSize);
verify(Importer.Read(MaterialTransmission.GetData(), ReadSize * sizeof(FFloat16Color)));
}
else
{
// Materials with a translucent blend mode should always import transmission
check(BlendMode != BLEND_Translucent && BlendMode != BLEND_Additive && BlendMode != BLEND_Modulate && BlendMode != BLEND_AlphaComposite && BlendMode != BLEND_AlphaHoldout);
}
// Normal
ReadSize = NormalSize * NormalSize;
if( ReadSize > 0 )
{
MaterialNormal.Init(TF_ARGB16F, NormalSize, NormalSize);
verify(Importer.Read(MaterialNormal.GetData(), ReadSize * sizeof(FFloat16Color)));
}
}
} // namespace Lightmass