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#rb self #rnx #preflight 62726841d90599edbe3bc48a [CL 20040082 by Tim Smith in ue5-main branch]
127 lines
4.1 KiB
C#
127 lines
4.1 KiB
C#
// Copyright Epic Games, Inc. All Rights Reserved.
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using EpicGames.Core;
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using EpicGames.UHT.Tokenizer;
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namespace EpicGames.UHT.Utils
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{
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/// <summary>
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/// Describes how pointers will generate warnings or errors
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/// </summary>
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public enum UhtPointerMemberBehavior
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{
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/// <summary>
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/// An error will be generated.
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/// </summary>
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Disallow,
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/// <summary>
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/// Ignore the pointer
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/// </summary>
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AllowSilently,
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/// <summary>
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/// Log a warning about the pointer
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/// </summary>
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AllowAndLog,
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};
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/// <summary>
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/// Interface for accessing configuration data. Since UnrealBuildTool depends on EpicGames.UHT and all
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/// of the configuration support exists in UBT, configuration data must be accessed through an interface.
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/// </summary>
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public interface IUhtConfig
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{
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/// <summary>
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/// Default version of generated code. Defaults to oldest possible, unless specified otherwise in config.
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/// </summary>
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public EGeneratedCodeVersion DefaultGeneratedCodeVersion { get; }
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/// <summary>
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/// Pointer warning for native pointers in the engine
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/// </summary>
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public UhtPointerMemberBehavior EngineNativePointerMemberBehavior { get; }
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/// <summary>
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/// Pointer warning for object pointers in the engine
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/// </summary>
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public UhtPointerMemberBehavior EngineObjectPtrMemberBehavior { get; }
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/// <summary>
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/// Pointer warning for native pointers outside the engine
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/// </summary>
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public UhtPointerMemberBehavior NonEngineNativePointerMemberBehavior { get; }
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/// <summary>
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/// Pointer warning for object pointers outside the engine
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/// </summary>
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public UhtPointerMemberBehavior NonEngineObjectPtrMemberBehavior { get; }
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/// <summary>
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/// If true, deprecation warnings should be shown
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/// </summary>
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public bool ShowDeprecations { get; }
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/// <summary>
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/// If true, UObject properties are enabled in RigVM
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/// </summary>
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public bool AreRigVMUObjectProeprtiesEnabled { get; }
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/// <summary>
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/// If true, UInterface properties are enabled in RigVM
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/// </summary>
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public bool AreRigVMUInterfaceProeprtiesEnabled { get; }
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/// <summary>
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/// If the token references a remapped identifier, update the value in the token
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/// </summary>
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/// <param name="token">Token to be remapped</param>
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public void RedirectTypeIdentifier(ref UhtToken token);
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/// <summary>
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/// Return the remapped key or the existing key
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/// </summary>
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/// <param name="key">Key to be remapped.</param>
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/// <param name="newKey">Resulting key name</param>
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/// <returns>True if the key has been remapped and has changed.</returns>
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public bool RedirectMetaDataKey(string key, out string newKey);
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/// <summary>
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/// Test to see if the given units are valid.
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/// </summary>
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/// <param name="units">Units to test</param>
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/// <returns>True if the units are valid, false if not</returns>
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public bool IsValidUnits(StringView units);
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/// <summary>
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/// Test to see if the structure name should be using a "T" prefix.
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/// </summary>
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/// <param name="name">Name of the structure to test without any prefix.</param>
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/// <returns>True if the structure should have a "T" prefix.</returns>
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public bool IsStructWithTPrefix(StringView name);
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/// <summary>
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/// Test to see if the given macro has a parameter count as part of the name.
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/// </summary>
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/// <param name="delegateMacro">Macro to test</param>
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/// <returns>-1 if the macro does not contain a parameter count. The number of parameters minus one.</returns>
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public int FindDelegateParameterCount(StringView delegateMacro);
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/// <summary>
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/// Get the parameter count string associated with the given index
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/// </summary>
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/// <param name="index">Index from a prior call to FindDelegateParameterCount or -1.</param>
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/// <returns>Parameter count string or an empty string if Index is -1.</returns>
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public StringView GetDelegateParameterCountString(int index);
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/// <summary>
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/// Test to see if the exporter is enabled
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/// </summary>
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/// <param name="name">Name of the exporter</param>
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/// <returns>True if the exporter is enabled, false if not</returns>
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public bool IsExporterEnabled(string name);
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}
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}
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