Files
UnrealEngineUWP/Engine/Source/Programs/Shared/EpicGames.UHT/Utils
Tim Smith a16bec0f79 Fixed issue with parsing and formatting of numbers which ended up using current locale instead of invariant.
Fixed issue where specifiers from a previous header file which errored out could be processed by a different header.

#rb self
#rnx
#preflight 6287df819b764703c318b150

[CL 20300575 by Tim Smith in ue5-main branch]
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