Files
UnrealEngineUWP/Engine/Source/Programs/HeadlessChaos/Public/GeometryCollection/GeometryCollectionTestPlugin.h
ori cohen 0b3a46d950 Merge geometry collection into headless chaos.
#ROBOMERGE-SOURCE: CL 13181058 via CL 13181060 via CL 13181063
#ROBOMERGE-BOT: RELEASE (Release-Engine-Staging -> Main) (v688-13145358)

[CL 13181068 by ori cohen in Main branch]
2020-05-05 11:41:40 -04:00

40 lines
1.0 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "Modules/ModuleInterface.h"
#include "Modules/ModuleManager.h"
/**
* The public interface to this module
*/
class IGeometryCollectionTestPlugin : public IModuleInterface
{
public:
/**
* Singleton-like access to this module's interface. This is just for convenience!
* Beware of calling this during the shutdown phase, though. Your module might have been unloaded already.
*
* @return Returns singleton instance, loading the module on demand if needed
*/
static inline IGeometryCollectionTestPlugin& Get()
{
return FModuleManager::LoadModuleChecked< IGeometryCollectionTestPlugin >("GeometryCollectionTestPlugin");
}
/**
* Checks to see if this module is loaded and ready. It is only valid to call Get() if IsAvailable() returns true.
*
* @return True if the module is loaded and ready to use
*/
static inline bool IsAvailable()
{
return FModuleManager::Get().IsModuleLoaded("GeometryCollectionTestPlugin");
}
};