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When MTD is not required we were looking for all bounding volumes of tringles intersecting with the query then computing all triangles intersection and once we found one returning true. Now as soon as a bounding volume intersect the query we compute the triangle intersection and if an intersection is found we return true. #preflight: https://horde.devtools.epicgames.com/job/6272988e7b6d0faffa724e98 [CL 20056585 by vincent robert in ue5-main branch]