Files
UnrealEngineUWP/Engine/Source/Programs/HeadlessChaos/Public/GeometryCollection/GeometryCollectionTestFields.h
ori cohen 0b3a46d950 Merge geometry collection into headless chaos.
#ROBOMERGE-SOURCE: CL 13181058 via CL 13181060 via CL 13181063
#ROBOMERGE-BOT: RELEASE (Release-Engine-Staging -> Main) (v688-13145358)

[CL 13181068 by ori cohen in Main branch]
2020-05-05 11:41:40 -04:00

26 lines
676 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "GeometryCollectionTest.h"
namespace GeometryCollectionTest
{
void Fields_NoiseSample();
void Fields_RadialIntMask();
void Fields_RadialFalloff();
void Fields_PlaneFalloff();
void Fields_UniformVector();
void Fields_RaidalVector();
void Fields_SumVectorFullMult();
void Fields_SumVectorFullDiv();
void Fields_SumVectorFullAdd();
void Fields_SumVectorFullSub();
void Fields_SumVectorLeftSide();
void Fields_SumVectorRightSide();
void Fields_SumScalar();
void Fields_SumScalarRightSide();
void Fields_SumScalarLeftSide();
void Fields_Culling();
void Fields_SerializeAPI();
}