Files
UnrealEngineUWP/Engine/Source/Programs/HeadlessChaos/Private/HeadlessChaosTestShapePadding.cpp
max whitehead b6b8dacc30 Remove ImplicitShapeMap to save memory. Collision detection passes shapes down with implicits and stores on constraints.
#preflight 62167eda0f71e491cc09f010
#rb chris.caulfield
#lockdown michael.lentine


#ROBOMERGE-OWNER: max.whitehead
#ROBOMERGE-AUTHOR: max.whitehead
#ROBOMERGE-SOURCE: CL 19096716 via CL 19098343 via CL 19099263 via CL 19099962 via CL 19109882
#ROBOMERGE-BOT: UE5 (Release-Engine-Staging -> Main) (v921-19075845)

[CL 19147198 by max whitehead in ue5-main branch]
2022-02-25 10:08:21 -05:00

14 KiB