Files
UnrealEngineUWP/Engine/Source/Editor/UnrealEd/Private/EdGraphUtilities.cpp
Phillip Kavan 47bd8f6ed3 Allow script execution to bypass development-only nodes in a Blueprint function graph when a project is configured to compile them out at cook time.
This is a safer fix that moves disabled graph node pruning into the CloneGraph() utility API, which covers all graph types during compilation, unlike my first attempt, which changed the underlying structure of how function graphs are compiled to more closely resemble event graph compilation, but unfortunately also broke compilation of consolidated subgraphs as a result.

#jira UE-135925
#rb Dave.Jones2
#preflight 620cfd3a6202a22eede36023

[CL 19017126 by Phillip Kavan in ue5-main branch]
2022-02-16 12:37:50 -05:00

26 KiB