Files
UnrealEngineUWP/Engine/Source/Editor/UnrealEd/Private/CurveTableEditorUtils.cpp
ryan durand 627baf970a Updating copyright for Engine Editor.
#rnx
#rb none


#ROBOMERGE-SOURCE: CL 10869241 via CL 10869527 via CL 10869904
#ROBOMERGE-BOT: (v613-10869866)

[CL 10870586 by ryan durand in Main branch]
2019-12-26 15:33:43 -05:00

24 lines
731 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#include "CurveTableEditorUtils.h"
#define LOCTEXT_NAMESPACE "CurveTableEditorUtils"
FCurveTableEditorUtils::FCurveTableEditorManager& FCurveTableEditorUtils::FCurveTableEditorManager::Get()
{
static TSharedRef< FCurveTableEditorManager > EditorManager(new FCurveTableEditorManager());
return *EditorManager;
}
void FCurveTableEditorUtils::BroadcastPreChange(UCurveTable* CurveTable, ECurveTableChangeInfo Info)
{
FCurveTableEditorManager::Get().PreChange(CurveTable, Info);
}
void FCurveTableEditorUtils::BroadcastPostChange(UCurveTable* CurveTable, ECurveTableChangeInfo Info)
{
FCurveTableEditorManager::Get().PostChange(CurveTable, Info);
}
#undef LOCTEXT_NAMESPACE