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UnrealEngineUWP/Engine/Source/Editor/UnrealEd/Private/CurveTableEditorUtils.cpp

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// Copyright Epic Games, Inc. All Rights Reserved.
#include "CurveTableEditorUtils.h"
#define LOCTEXT_NAMESPACE "CurveTableEditorUtils"
FCurveTableEditorUtils::FCurveTableEditorManager& FCurveTableEditorUtils::FCurveTableEditorManager::Get()
{
static TSharedRef< FCurveTableEditorManager > EditorManager(new FCurveTableEditorManager());
return *EditorManager;
}
void FCurveTableEditorUtils::BroadcastPreChange(UCurveTable* CurveTable, ECurveTableChangeInfo Info)
{
FCurveTableEditorManager::Get().PreChange(CurveTable, Info);
}
void FCurveTableEditorUtils::BroadcastPostChange(UCurveTable* CurveTable, ECurveTableChangeInfo Info)
{
FCurveTableEditorManager::Get().PostChange(CurveTable, Info);
}
#undef LOCTEXT_NAMESPACE