Files
UnrealEngineUWP/Engine/Source/Editor/UnrealEd/Private/Cooker/NetworkFileCookOnTheFlyRequestManager.h
CarlMagnus Nordin 0282a5aef6 Unified Zen and legacy COTF network protocols.
*Reduces code duplication
*Enables the same ODSC flow to be used for both COTF variants
*The client will now autodetect if it should run in Zen mode or not
#rb pj.kack,per.larsson
#preflight 628c79bdf057b981ca479b3e

[CL 20344832 by CarlMagnus Nordin in ue5-main branch]
2022-05-24 02:50:39 -04:00

19 lines
461 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
struct FNetworkFileServerOptions;
namespace UE { namespace Cook
{
class ICookOnTheFlyServer;
class ICookOnTheFlyRequestManager;
class ICookOnTheFlyNetworkServer;
TUniquePtr<ICookOnTheFlyRequestManager> MakeNetworkFileCookOnTheFlyRequestManager(ICookOnTheFlyServer& CookOnTheFlyServer, TSharedRef<ICookOnTheFlyNetworkServer> NetworkServer);
}} // namespace UE::Cook