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*Reduces code duplication *Enables the same ODSC flow to be used for both COTF variants *The client will now autodetect if it should run in Zen mode or not #rb pj.kack,per.larsson #preflight 628c79bdf057b981ca479b3e [CL 20344832 by CarlMagnus Nordin in ue5-main branch]
19 lines
461 B
C++
19 lines
461 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "CoreMinimal.h"
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struct FNetworkFileServerOptions;
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namespace UE { namespace Cook
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{
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class ICookOnTheFlyServer;
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class ICookOnTheFlyRequestManager;
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class ICookOnTheFlyNetworkServer;
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TUniquePtr<ICookOnTheFlyRequestManager> MakeNetworkFileCookOnTheFlyRequestManager(ICookOnTheFlyServer& CookOnTheFlyServer, TSharedRef<ICookOnTheFlyNetworkServer> NetworkServer);
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}} // namespace UE::Cook
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