// Copyright Epic Games, Inc. All Rights Reserved. #pragma once #include "CoreMinimal.h" struct FNetworkFileServerOptions; namespace UE { namespace Cook { class ICookOnTheFlyServer; class ICookOnTheFlyRequestManager; class ICookOnTheFlyNetworkServer; TUniquePtr MakeNetworkFileCookOnTheFlyRequestManager(ICookOnTheFlyServer& CookOnTheFlyServer, TSharedRef NetworkServer); }} // namespace UE::Cook