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Copying //Tasks/UE5/Dev-SequencerMVVM2 to Main (//UE5/Main) @20364093 #preflight 628866dfb94f739b152c1e29 #preflight 628866e4585e8f793ee80943 #rb ludovic.chabant, andrew.rodham #fyi ludovic.chabant, andrew.rodham, andrew.porter #jira UE-105322 [CL 20364493 by Max Chen in ue5-main branch]
120 lines
3.9 KiB
C++
120 lines
3.9 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#include "SequencerSelectedKey.h"
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#include "Modules/ModuleManager.h"
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#include "IKeyArea.h"
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#include "MVVM/ViewModels/ChannelModel.h"
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#include "Channels/MovieSceneChannel.h"
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#include "ISequencerChannelInterface.h"
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FSelectedKeysByChannel::FSelectedKeysByChannel(TArrayView<const FSequencerSelectedKey> InSelectedKeys)
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{
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using namespace UE::Sequencer;
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TMap<const IKeyArea*, int32> KeyAreaToChannelIndex;
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for (int32 Index = 0; Index < InSelectedKeys.Num(); ++Index)
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{
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FSequencerSelectedKey Key = InSelectedKeys[Index];
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TSharedPtr<FChannelModel> Channel = Key.WeakChannel.Pin();
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if (Channel && Key.IsValid())
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{
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const int32* ChannelArrayIndex = KeyAreaToChannelIndex.Find(Channel->GetKeyArea().Get());
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if (!ChannelArrayIndex)
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{
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int32 NewIndex = SelectedChannels.Add(FSelectedChannelInfo(Channel->GetKeyArea()->GetChannel(), Channel->GetSection()));
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ChannelArrayIndex = &KeyAreaToChannelIndex.Add(Channel->GetKeyArea().Get(), NewIndex);
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}
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FSelectedChannelInfo& ThisChannelInfo = SelectedChannels[*ChannelArrayIndex];
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ThisChannelInfo.KeyHandles.Add(Key.KeyHandle);
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ThisChannelInfo.OriginalIndices.Add(Index);
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}
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}
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}
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void GetKeyTimes(TArrayView<const FSequencerSelectedKey> InSelectedKeys, TArrayView<FFrameNumber> OutTimes)
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{
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check(InSelectedKeys.Num() == OutTimes.Num());
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FSelectedKeysByChannel KeysByChannel(InSelectedKeys);
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TArray<FFrameNumber> KeyTimesScratch;
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for (const FSelectedChannelInfo& ChannelInfo : KeysByChannel.SelectedChannels)
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{
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FMovieSceneChannel* Channel = ChannelInfo.Channel.Get();
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if (Channel)
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{
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// Resize the scratch buffer to the correct size
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const int32 NumKeys = ChannelInfo.KeyHandles.Num();
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KeyTimesScratch.Reset(NumKeys);
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KeyTimesScratch.SetNum(NumKeys);
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// Populating the key times scratch buffer with the times for these handles
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Channel->GetKeyTimes(ChannelInfo.KeyHandles, KeyTimesScratch);
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for(int32 Index = 0; Index < KeyTimesScratch.Num(); ++Index)
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{
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int32 OriginalIndex = ChannelInfo.OriginalIndices[Index];
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OutTimes[OriginalIndex] = KeyTimesScratch[Index];
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}
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}
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}
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}
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void SetKeyTimes(TArrayView<const FSequencerSelectedKey> InSelectedKeys, TArrayView<const FFrameNumber> InTimes)
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{
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check(InSelectedKeys.Num() == InTimes.Num());
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FSelectedKeysByChannel KeysByChannel(InSelectedKeys);
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TArray<FFrameNumber> KeyTimesScratch;
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for (const FSelectedChannelInfo& ChannelInfo : KeysByChannel.SelectedChannels)
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{
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FMovieSceneChannel* Channel = ChannelInfo.Channel.Get();
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if (Channel)
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{
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KeyTimesScratch.Reset(ChannelInfo.OriginalIndices.Num());
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for (int32 Index : ChannelInfo.OriginalIndices)
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{
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KeyTimesScratch.Add(InTimes[Index]);
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}
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Channel->SetKeyTimes(ChannelInfo.KeyHandles, KeyTimesScratch);
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}
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}
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}
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void DuplicateKeys(TArrayView<const FSequencerSelectedKey> InSelectedKeys, TArrayView<FKeyHandle> OutNewHandles)
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{
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check(InSelectedKeys.Num() == OutNewHandles.Num());
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FSelectedKeysByChannel KeysByChannel(InSelectedKeys);
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TArray<FKeyHandle> KeyHandlesScratch;
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for (const FSelectedChannelInfo& ChannelInfo : KeysByChannel.SelectedChannels)
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{
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FMovieSceneChannel* Channel = ChannelInfo.Channel.Get();
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if (Channel)
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{
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// Resize the scratch buffer to the correct size
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const int32 NumKeys = ChannelInfo.KeyHandles.Num();
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KeyHandlesScratch.Reset(NumKeys);
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KeyHandlesScratch.SetNum(NumKeys);
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// Duplicate the keys, populating the handles scratch buffer
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Channel->DuplicateKeys(ChannelInfo.KeyHandles, KeyHandlesScratch);
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// Copy the duplicated key handles to the output array view
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for(int32 Index = 0; Index < KeyHandlesScratch.Num(); ++Index)
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{
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int32 OriginalIndex = ChannelInfo.OriginalIndices[Index];
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OutNewHandles[OriginalIndex] = KeyHandlesScratch[Index];
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}
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}
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}
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}
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