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#preflight 6272a74d2f6d177be3c6fdda #rb Matt.Kuhlenschmidt #ROBOMERGE-OWNER: Lauren.Barnes #ROBOMERGE-AUTHOR: lauren.barnes #ROBOMERGE-SOURCE: CL 20057269 via CL 20070159 via CL 20072035 via CL 20072203 #ROBOMERGE-BOT: UE5 (Release-Engine-Staging -> Main) (v943-19904690) #ROBOMERGE-CONFLICT from-shelf [CL 20105363 by Lauren Barnes in ue5-main branch]
38 lines
1.1 KiB
C++
38 lines
1.1 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#include "SequencerChannelTraits.h"
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#include "Styling/AppStyle.h"
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#include "CurveModel.h"
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namespace Sequencer
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{
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void DrawKeys(FMovieSceneChannel* Channel, TArrayView<const FKeyHandle> InHandles, const UMovieSceneSection* InOwner, TArrayView<FKeyDrawParams> OutKeyDrawParams)
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{
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// By default just render diamonds for keys
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FKeyDrawParams DefaultParams;
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DefaultParams.BorderBrush = DefaultParams.FillBrush = FAppStyle::Get().GetBrush("Sequencer.KeyDiamond");
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for (FKeyDrawParams& Param : OutKeyDrawParams)
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{
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Param = DefaultParams;
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}
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}
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/* Most channels do nothing*/
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void DrawExtra(FMovieSceneChannel* InChannel, const UMovieSceneSection* Owner, const FGeometry& KeyGeometry,FSequencerSectionPainter& Painter)
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{
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}
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bool SupportsCurveEditorModels(const FMovieSceneChannelHandle& ChannelHandle)
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{
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return false;
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}
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TUniquePtr<FCurveModel> CreateCurveEditorModel(const FMovieSceneChannelHandle& ChannelHandle, UMovieSceneSection* OwningSection, TSharedRef<ISequencer> InSequencer)
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{
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return nullptr;
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}
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} // namespace Sequencer
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