Files
UnrealEngineUWP/Engine/Source/Editor/SceneOutliner/Private/SOutlinerTreeView.cpp
Richard Malo 223c790fef ActorFolder Improvements :
- Optimized FFolder resolving to UActorFolder : now uses and maintains an acceleration table
- Favor creation of FFolder using ActorFolderGuid when available
- FFolder creation now always passes a Root Object to facilitate Root Object ptr resolving (even when it's the main world)
- Fixed Duplicate Hierarchy when using Actor Folders and target level is different
- Fixed copy/paste actor from Persistent to LevelInstance not loosing actor folder
- Fixed mark for delete of an Actor Folder that could generate duplicates
- Modified fix of duplicate Actor Folders in a level : instead of renaming duplicates, mark for delete all duplicates except one and redirect children to the one we keep

#jira UE-150566
#rb patrick.enfedaque, jeanfrancois.dube
#preflight 6284101f486700b561a555ff

[CL 20346124 by Richard Malo in ue5-main branch]
2022-05-24 06:58:06 -04:00

19 KiB