Files
UnrealEngineUWP/Engine/Source/Editor/Persona/Private/PoseWatchManagerColumnLabel.cpp
lucas dower 9d3cb8136b Added 'Pose Watch Manager' and other pose watch improvements
#rb Thomas.Sarkanen
#preflight 619e6b3f0141b3c6da60ae1d
#jira UE-127674

#ROBOMERGE-AUTHOR: lucas.dower
#ROBOMERGE-SOURCE: CL 18285294 in //UE5/Release-5.0/... via CL 18285317
#ROBOMERGE-BOT: STARSHIP (Release-Engine-Staging -> Release-Engine-Test) (v895-18170469)

[CL 18285320 by lucas dower in ue5-release-engine-test branch]
2021-11-24 12:24:41 -05:00

29 lines
1016 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#include "PoseWatchManagerColumnLabel.h"
#include "PoseWatchManagerFwd.h"
#include "PoseWatchManagerStandaloneTypes.h"
#include "IPoseWatchManagerTreeItem.h"
#include "IPoseWatchManager.h"
#define LOCTEXT_NAMESPACE "PoseWatchManagerColumnLabel"
SHeaderRow::FColumn::FArguments FPoseWatchManagerItemLabelColumn::ConstructHeaderRowColumn()
{
return SHeaderRow::Column(GetColumnID())
.FillWidth(5.0f);
}
const TSharedRef<SWidget> FPoseWatchManagerItemLabelColumn::ConstructRowWidget(FPoseWatchManagerTreeItemRef TreeItem, const STableRow<FPoseWatchManagerTreeItemPtr>& Row)
{
IPoseWatchManager* PoseWatchManager = WeakPoseWatchManager.Pin().Get();
check(PoseWatchManager);
return TreeItem->GenerateLabelWidget(*PoseWatchManager, Row);
}
void FPoseWatchManagerItemLabelColumn::PopulateSearchStrings(const IPoseWatchManagerTreeItem& Item, TArray< FString >& OutSearchStrings) const
{
OutSearchStrings.Add(Item.GetDisplayString());
}
#undef LOCTEXT_NAMESPACE