Files
UnrealEngineUWP/Engine/Source/Editor/Persona/Private/PersonaAssetEditorToolkit.cpp
halfdan ingvarsson 6f64873888 Add opt-in support for {Add,Remove}ViewportOverlayWidget to FAssetEditorToolkit derived editors.
Add implementation for it in the skeletal mesh editor.

#jira none
#rb brooke.hubert, louise.rasmussen
#preflight 609ae9244cb9400001cbe879

[CL 16305022 by halfdan ingvarsson in ue5-main branch]
2021-05-12 16:02:22 -04:00

14 lines
424 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#include "PersonaAssetEditorToolkit.h"
#include "PersonaModule.h"
#include "AssetEditorModeManager.h"
#include "Modules/ModuleManager.h"
#include "IPersonaEditorModeManager.h"
void FPersonaAssetEditorToolkit::CreateEditorModeManager()
{
EditorModeManager = MakeShareable(FModuleManager::LoadModuleChecked<FPersonaModule>("Persona").CreatePersonaEditorModeManager());
}