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Add implementation for it in the skeletal mesh editor. #jira none #rb brooke.hubert, louise.rasmussen #preflight 609ae9244cb9400001cbe879 [CL 16305022 by halfdan ingvarsson in ue5-main branch]
14 lines
424 B
C++
14 lines
424 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#include "PersonaAssetEditorToolkit.h"
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#include "PersonaModule.h"
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#include "AssetEditorModeManager.h"
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#include "Modules/ModuleManager.h"
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#include "IPersonaEditorModeManager.h"
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void FPersonaAssetEditorToolkit::CreateEditorModeManager()
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{
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EditorModeManager = MakeShareable(FModuleManager::LoadModuleChecked<FPersonaModule>("Persona").CreatePersonaEditorModeManager());
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}
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