// Copyright Epic Games, Inc. All Rights Reserved. #include "PersonaAssetEditorToolkit.h" #include "PersonaModule.h" #include "AssetEditorModeManager.h" #include "Modules/ModuleManager.h" #include "IPersonaEditorModeManager.h" void FPersonaAssetEditorToolkit::CreateEditorModeManager() { EditorModeManager = MakeShareable(FModuleManager::LoadModuleChecked("Persona").CreatePersonaEditorModeManager()); }