Files
UnrealEngineUWP/Engine/Source/Editor/MovieSceneTools/Private/MovieSceneToolsModule.cpp
Max Chen 0167d4ea0f Sequencer: MVVM2 branch and Layer Bars
Copying //Tasks/UE5/Dev-SequencerMVVM2 to Main (//UE5/Main) @20364093

#preflight 628866dfb94f739b152c1e29
#preflight 628866e4585e8f793ee80943
#rb ludovic.chabant, andrew.rodham
#fyi ludovic.chabant, andrew.rodham, andrew.porter
#jira UE-105322

[CL 20364493 by Max Chen in ue5-main branch]
2022-05-25 10:39:33 -04:00

672 lines
33 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#include "MovieSceneToolsModule.h"
#include "Editor.h"
#include "Modules/ModuleManager.h"
#include "Curves/RichCurve.h"
#include "ISequencerModule.h"
#include "ICurveEditorModule.h"
#include "MovieSceneToolsProjectSettingsCustomization.h"
#include "MovieSceneCVarOverridesPropertyTypeCustomization.h"
#include "Engine/Blueprint.h"
#include "EdGraph/EdGraph.h"
#include "K2Node_CustomEvent.h"
#include "K2Node_FunctionEntry.h"
#include "KismetCompiler.h"
#include "Sections/MovieSceneEventSectionBase.h"
#include "TrackEditors/PropertyTrackEditors/BoolPropertyTrackEditor.h"
#include "TrackEditors/PropertyTrackEditors/BytePropertyTrackEditor.h"
#include "TrackEditors/PropertyTrackEditors/ColorPropertyTrackEditor.h"
#include "TrackEditors/PropertyTrackEditors/FloatPropertyTrackEditor.h"
#include "TrackEditors/PropertyTrackEditors/DoublePropertyTrackEditor.h"
#include "TrackEditors/PropertyTrackEditors/IntegerPropertyTrackEditor.h"
#include "TrackEditors/PropertyTrackEditors/VectorPropertyTrackEditor.h"
#include "TrackEditors/PropertyTrackEditors/TransformPropertyTrackEditor.h"
#include "TrackEditors/PropertyTrackEditors/EulerTransformPropertyTrackEditor.h"
#include "TrackEditors/PropertyTrackEditors/VisibilityPropertyTrackEditor.h"
#include "TrackEditors/PropertyTrackEditors/ActorReferencePropertyTrackEditor.h"
#include "TrackEditors/PropertyTrackEditors/StringPropertyTrackEditor.h"
#include "TrackEditors/TransformTrackEditor.h"
#include "TrackEditors/CameraCutTrackEditor.h"
#include "TrackEditors/CinematicShotTrackEditor.h"
#include "TrackEditors/SlomoTrackEditor.h"
#include "TrackEditors/SubTrackEditor.h"
#include "TrackEditors/AudioTrackEditor.h"
#include "TrackEditors/SkeletalAnimationTrackEditor.h"
#include "TrackEditors/ParticleTrackEditor.h"
#include "TrackEditors/ParticleParameterTrackEditor.h"
#include "TrackEditors/AttachTrackEditor.h"
#include "TrackEditors/EventTrackEditor.h"
#include "TrackEditors/PathTrackEditor.h"
#include "TrackEditors/MaterialTrackEditor.h"
#include "TrackEditors/FadeTrackEditor.h"
#include "TrackEditors/SpawnTrackEditor.h"
#include "TrackEditors/LevelVisibilityTrackEditor.h"
#include "TrackEditors/DataLayerTrackEditor.h"
#include "TrackEditors/CameraAnimTrackEditor.h"
#include "TrackEditors/CameraShakeTrackEditor.h"
#include "TrackEditors/MaterialParameterCollectionTrackEditor.h"
#include "TrackEditors/ObjectPropertyTrackEditor.h"
#include "TrackEditors/PrimitiveMaterialTrackEditor.h"
#include "TrackEditors/CameraShakeSourceShakeTrackEditor.h"
#include "TrackEditors/CVarTrackEditor.h"
#include "MVVM/ViewModels/CameraCutTrackModel.h"
#include "MVVM/ViewModels/CinematicShotTrackModel.h"
#include "MovieSceneBuiltInEasingFunctionCustomization.h"
#include "MovieSceneObjectBindingIDCustomization.h"
#include "MovieSceneEventCustomization.h"
#include "SequencerClipboardReconciler.h"
#include "ClipboardTypes.h"
#include "ISettingsModule.h"
#include "PropertyEditorModule.h"
#include "IMovieSceneTools.h"
#include "IMovieSceneToolsTrackImporter.h"
#include "MovieSceneToolsProjectSettings.h"
#include "ISequencerChannelInterface.h"
#include "SequencerChannelInterface.h"
#include "Channels/BuiltInChannelEditors.h"
#include "Channels/MovieSceneObjectPathChannel.h"
#include "Channels/MovieSceneEventChannel.h"
#include "Channels/MovieSceneCameraShakeSourceTriggerChannel.h"
#include "Channels/EventChannelCurveModel.h"
#include "Channels/SCurveEditorEventChannelView.h"
#include "Channels/MovieSceneAudioTriggerChannel.h"
#include "Sections/MovieSceneEventSection.h"
#include "MovieSceneEventUtils.h"
#include "EntitySystem/MovieSceneEntityManager.h"
#include "EditorModeManager.h"
#include "EditModes/SkeletalAnimationTrackEditMode.h"
#include "ClassViewerFilter.h"
#include "ClassViewerModule.h"
#include "LevelSequence.h"
#include "LevelSequenceAnimSequenceLink.h"
#include "AnimSequenceLevelSequenceLink.h"
#include "EditorAnimUtils.h"
#define LOCTEXT_NAMESPACE "FMovieSceneToolsModule"
#if !IS_MONOLITHIC
UE::MovieScene::FEntityManager*& GEntityManagerForDebugging = UE::MovieScene::GEntityManagerForDebuggingVisualizers;
#endif
void FMovieSceneToolsModule::StartupModule()
{
using namespace UE::Sequencer;
if (GIsEditor)
{
if (ISettingsModule* SettingsModule = FModuleManager::GetModulePtr<ISettingsModule>("Settings"))
{
SettingsModule->RegisterSettings("Project", "Editor", "Level Sequences",
LOCTEXT("RuntimeSettingsName", "Level Sequences"),
LOCTEXT("RuntimeSettingsDescription", "Configure project settings relating to Level Sequences"),
GetMutableDefault<UMovieSceneToolsProjectSettings>()
);
}
ISequencerModule& SequencerModule = FModuleManager::Get().LoadModuleChecked<ISequencerModule>( "Sequencer" );
// register property track editors
BoolPropertyTrackCreateEditorHandle = SequencerModule.RegisterPropertyTrackEditor<FBoolPropertyTrackEditor>();
BytePropertyTrackCreateEditorHandle = SequencerModule.RegisterPropertyTrackEditor<FBytePropertyTrackEditor>();
ColorPropertyTrackCreateEditorHandle = SequencerModule.RegisterPropertyTrackEditor<FColorPropertyTrackEditor>();
FloatPropertyTrackCreateEditorHandle = SequencerModule.RegisterPropertyTrackEditor<FFloatPropertyTrackEditor>();
DoublePropertyTrackCreateEditorHandle = SequencerModule.RegisterPropertyTrackEditor<FDoublePropertyTrackEditor>();
IntegerPropertyTrackCreateEditorHandle = SequencerModule.RegisterPropertyTrackEditor<FIntegerPropertyTrackEditor>();
FloatVectorPropertyTrackCreateEditorHandle = SequencerModule.RegisterPropertyTrackEditor<FFloatVectorPropertyTrackEditor>();
DoubleVectorPropertyTrackCreateEditorHandle = SequencerModule.RegisterPropertyTrackEditor<FDoubleVectorPropertyTrackEditor>();
TransformPropertyTrackCreateEditorHandle = SequencerModule.RegisterPropertyTrackEditor<FTransformPropertyTrackEditor>();
EulerTransformPropertyTrackCreateEditorHandle = SequencerModule.RegisterPropertyTrackEditor<FEulerTransformPropertyTrackEditor>();
VisibilityPropertyTrackCreateEditorHandle = SequencerModule.RegisterPropertyTrackEditor<FVisibilityPropertyTrackEditor>();
ActorReferencePropertyTrackCreateEditorHandle = SequencerModule.RegisterPropertyTrackEditor<FActorReferencePropertyTrackEditor>();
StringPropertyTrackCreateEditorHandle = SequencerModule.RegisterPropertyTrackEditor<FStringPropertyTrackEditor>();
ObjectTrackCreateEditorHandle = SequencerModule.RegisterPropertyTrackEditor<FObjectPropertyTrackEditor>();
// register specialty track editors
AnimationTrackCreateEditorHandle = SequencerModule.RegisterTrackEditor( FOnCreateTrackEditor::CreateStatic( &FSkeletalAnimationTrackEditor::CreateTrackEditor ) );
AttachTrackCreateEditorHandle = SequencerModule.RegisterTrackEditor( FOnCreateTrackEditor::CreateStatic( &F3DAttachTrackEditor::CreateTrackEditor ) );
AudioTrackCreateEditorHandle = SequencerModule.RegisterTrackEditor( FOnCreateTrackEditor::CreateStatic( &FAudioTrackEditor::CreateTrackEditor ) );
EventTrackCreateEditorHandle = SequencerModule.RegisterTrackEditor( FOnCreateTrackEditor::CreateStatic( &FEventTrackEditor::CreateTrackEditor ) );
ParticleTrackCreateEditorHandle = SequencerModule.RegisterTrackEditor( FOnCreateTrackEditor::CreateStatic( &FParticleTrackEditor::CreateTrackEditor ) );
ParticleParameterTrackCreateEditorHandle = SequencerModule.RegisterTrackEditor( FOnCreateTrackEditor::CreateStatic( &FParticleParameterTrackEditor::CreateTrackEditor ) );
PathTrackCreateEditorHandle = SequencerModule.RegisterTrackEditor( FOnCreateTrackEditor::CreateStatic( &F3DPathTrackEditor::CreateTrackEditor ) );
CameraCutTrackCreateEditorHandle = SequencerModule.RegisterTrackEditor( FOnCreateTrackEditor::CreateStatic( &FCameraCutTrackEditor::CreateTrackEditor ) );
CinematicShotTrackCreateEditorHandle = SequencerModule.RegisterTrackEditor( FOnCreateTrackEditor::CreateStatic( &FCinematicShotTrackEditor::CreateTrackEditor ) );
SlomoTrackCreateEditorHandle = SequencerModule.RegisterTrackEditor( FOnCreateTrackEditor::CreateStatic( &FSlomoTrackEditor::CreateTrackEditor ) );
SubTrackCreateEditorHandle = SequencerModule.RegisterTrackEditor( FOnCreateTrackEditor::CreateStatic( &FSubTrackEditor::CreateTrackEditor ) );
TransformTrackCreateEditorHandle = SequencerModule.RegisterTrackEditor( FOnCreateTrackEditor::CreateStatic( &F3DTransformTrackEditor::CreateTrackEditor ) );
ComponentMaterialTrackCreateEditorHandle = SequencerModule.RegisterTrackEditor( FOnCreateTrackEditor::CreateStatic( &FComponentMaterialTrackEditor::CreateTrackEditor ) );
FadeTrackCreateEditorHandle = SequencerModule.RegisterTrackEditor( FOnCreateTrackEditor::CreateStatic( &FFadeTrackEditor::CreateTrackEditor ) );
SpawnTrackCreateEditorHandle = SequencerModule.RegisterTrackEditor( FOnCreateTrackEditor::CreateStatic( &FSpawnTrackEditor::CreateTrackEditor ) );
LevelVisibilityTrackCreateEditorHandle = SequencerModule.RegisterTrackEditor( FOnCreateTrackEditor::CreateStatic( &FLevelVisibilityTrackEditor::CreateTrackEditor ) );
DataLayerTrackCreateEditorHandle = SequencerModule.RegisterTrackEditor( FOnCreateTrackEditor::CreateStatic( &FDataLayerTrackEditor::CreateTrackEditor ) );
CameraAnimTrackCreateEditorHandle = SequencerModule.RegisterTrackEditor(FOnCreateTrackEditor::CreateStatic(&FCameraAnimTrackEditor::CreateTrackEditor));
CameraShakeTrackCreateEditorHandle = SequencerModule.RegisterTrackEditor(FOnCreateTrackEditor::CreateStatic(&FCameraShakeTrackEditor::CreateTrackEditor));
MPCTrackCreateEditorHandle = SequencerModule.RegisterTrackEditor(FOnCreateTrackEditor::CreateStatic(&FMaterialParameterCollectionTrackEditor::CreateTrackEditor));
PrimitiveMaterialCreateEditorHandle = SequencerModule.RegisterTrackEditor(FOnCreateTrackEditor::CreateStatic(&FPrimitiveMaterialTrackEditor::CreateTrackEditor));
CameraShakeSourceShakeCreateEditorHandle = SequencerModule.RegisterTrackEditor(FOnCreateTrackEditor::CreateStatic(&FCameraShakeSourceShakeTrackEditor::CreateTrackEditor));
CVarTrackCreateEditorHandle = SequencerModule.RegisterTrackEditor(FOnCreateTrackEditor::CreateStatic(&FCVarTrackEditor::CreateTrackEditor));
// register track models
CameraCutTrackModelHandle = SequencerModule.RegisterTrackModel(FOnCreateTrackModel::CreateStatic(&FCameraCutTrackModel::CreateTrackModel));
CinematicShotTrackModelHandle = SequencerModule.RegisterTrackModel(FOnCreateTrackModel::CreateStatic(&FCinematicShotTrackModel::CreateTrackModel));
RegisterClipboardConversions();
// register details customization
FPropertyEditorModule& PropertyModule = FModuleManager::LoadModuleChecked<FPropertyEditorModule>("PropertyEditor");
PropertyModule.RegisterCustomClassLayout("MovieSceneToolsProjectSettings", FOnGetDetailCustomizationInstance::CreateStatic(&FMovieSceneToolsProjectSettingsCustomization::MakeInstance));
PropertyModule.RegisterCustomClassLayout("MovieSceneBuiltInEasingFunction", FOnGetDetailCustomizationInstance::CreateLambda(&MakeShared<FMovieSceneBuiltInEasingFunctionCustomization>));
PropertyModule.RegisterCustomPropertyTypeLayout("MovieSceneObjectBindingID", FOnGetPropertyTypeCustomizationInstance::CreateLambda(&MakeShared<FMovieSceneObjectBindingIDCustomization>));
PropertyModule.RegisterCustomPropertyTypeLayout("MovieSceneEvent", FOnGetPropertyTypeCustomizationInstance::CreateStatic(&FMovieSceneEventCustomization::MakeInstance));
PropertyModule.RegisterCustomPropertyTypeLayout("MovieSceneCVarOverrides", FOnGetPropertyTypeCustomizationInstance::CreateStatic(&UE::MovieScene::FCVarOverridesPropertyTypeCustomization::MakeInstance));
SequencerModule.RegisterChannelInterface<FMovieSceneBoolChannel>();
SequencerModule.RegisterChannelInterface<FMovieSceneByteChannel>();
SequencerModule.RegisterChannelInterface<FMovieSceneIntegerChannel>();
SequencerModule.RegisterChannelInterface<FMovieSceneFloatChannel>();
SequencerModule.RegisterChannelInterface<FMovieSceneDoubleChannel>();
SequencerModule.RegisterChannelInterface<FMovieSceneStringChannel>();
SequencerModule.RegisterChannelInterface<FMovieSceneParticleChannel>();
SequencerModule.RegisterChannelInterface<FMovieSceneActorReferenceData>();
SequencerModule.RegisterChannelInterface<FMovieSceneEventSectionData>();
SequencerModule.RegisterChannelInterface<FMovieSceneObjectPathChannel>();
SequencerModule.RegisterChannelInterface<FMovieSceneAudioTriggerChannel>();
SequencerModule.RegisterChannelInterface<FMovieSceneEventChannel>();
SequencerModule.RegisterChannelInterface<FMovieSceneCameraShakeSourceTriggerChannel>();
ICurveEditorModule& CurveEditorModule = FModuleManager::LoadModuleChecked<ICurveEditorModule>("CurveEditor");
FEventChannelCurveModel::EventView = CurveEditorModule.RegisterView(FOnCreateCurveEditorView::CreateStatic(
[](TWeakPtr<FCurveEditor> WeakCurveEditor) -> TSharedRef<SCurveEditorView>
{
return SNew(SCurveEditorEventChannelView, WeakCurveEditor);
}
));
}
FixupPayloadParameterNameHandle = UMovieSceneEventSectionBase::FixupPayloadParameterNameEvent.AddStatic(FixupPayloadParameterNameForSection);
UMovieSceneEventSectionBase::UpgradeLegacyEventEndpoint.BindStatic(UpgradeLegacyEventEndpointForSection);
UMovieSceneEventSectionBase::PostDuplicateSectionEvent.BindStatic(PostDuplicateEventSection);
UMovieSceneEventSectionBase::RemoveForCookEvent.BindStatic(RemoveForCookEventSection);
UMovieScene::IsTrackClassAllowedEvent.BindStatic(IsTrackClassAllowed);
ULevelSequence::PostDuplicateEvent.BindStatic(PostDuplicateEvent);
auto OnObjectsReplaced = [](const TMap<UObject*, UObject*>& ReplacedObjects)
{
// If a movie scene signed object is reinstanced, it has to be marked as modified
// so that the data gets recompiled properly.
// @todo: this might cause cook non-determinism, but we need to verify that separately
for (const TTuple<UObject*, UObject*>& Pair : ReplacedObjects)
{
if (UMovieSceneSignedObject* SignedObject = Cast<UMovieSceneSignedObject>(Pair.Value))
{
SignedObject->MarkAsChanged();
}
}
};
OnObjectsReplacedHandle = FCoreUObjectDelegates::OnObjectsReplaced.AddLambda(OnObjectsReplaced);
FEditorModeRegistry::Get().RegisterMode<FSkeletalAnimationTrackEditMode>(
FSkeletalAnimationTrackEditMode::ModeName,
NSLOCTEXT("SkeletalAnimationTrackEditorMode", "SkelAnimTrackEditMode", "Skeletal Anim Track Mode"),
FSlateIcon(),
false);
}
void FMovieSceneToolsModule::ShutdownModule()
{
UMovieSceneEventSectionBase::FixupPayloadParameterNameEvent.Remove(FixupPayloadParameterNameHandle);
UMovieSceneEventSectionBase::UpgradeLegacyEventEndpoint = UMovieSceneEventSectionBase::FUpgradeLegacyEventEndpoint();
UMovieSceneEventSectionBase::PostDuplicateSectionEvent = UMovieSceneEventSectionBase::FPostDuplicateEvent();
UMovieSceneEventSectionBase::RemoveForCookEvent = UMovieSceneEventSectionBase::FRemoveForCookEvent();
UMovieScene::IsTrackClassAllowedEvent = UMovieScene::FIsTrackClassAllowedEvent();
ULevelSequence::PostDuplicateEvent = ULevelSequence::FPostDuplicateEvent();
if (ICurveEditorModule* CurveEditorModule = FModuleManager::GetModulePtr<ICurveEditorModule>("CurveEditor"))
{
CurveEditorModule->UnregisterView(FEventChannelCurveModel::EventView);
}
if (ISettingsModule* SettingsModule = FModuleManager::GetModulePtr<ISettingsModule>("Settings"))
{
SettingsModule->UnregisterSettings("Project", "Editor", "Level Sequences");
}
FCoreUObjectDelegates::OnObjectsReplaced.Remove(OnObjectsReplacedHandle);
if (!FModuleManager::Get().IsModuleLoaded("Sequencer"))
{
return;
}
ISequencerModule& SequencerModule = FModuleManager::Get().GetModuleChecked<ISequencerModule>( "Sequencer" );
// unregister property track editors
SequencerModule.UnRegisterTrackEditor( BoolPropertyTrackCreateEditorHandle );
SequencerModule.UnRegisterTrackEditor( BytePropertyTrackCreateEditorHandle );
SequencerModule.UnRegisterTrackEditor( ColorPropertyTrackCreateEditorHandle );
SequencerModule.UnRegisterTrackEditor( FloatPropertyTrackCreateEditorHandle );
SequencerModule.UnRegisterTrackEditor( DoublePropertyTrackCreateEditorHandle );
SequencerModule.UnRegisterTrackEditor( IntegerPropertyTrackCreateEditorHandle );
SequencerModule.UnRegisterTrackEditor( FloatVectorPropertyTrackCreateEditorHandle );
SequencerModule.UnRegisterTrackEditor( DoubleVectorPropertyTrackCreateEditorHandle );
SequencerModule.UnRegisterTrackEditor( TransformPropertyTrackCreateEditorHandle );
SequencerModule.UnRegisterTrackEditor( EulerTransformPropertyTrackCreateEditorHandle );
SequencerModule.UnRegisterTrackEditor( VisibilityPropertyTrackCreateEditorHandle );
SequencerModule.UnRegisterTrackEditor( ActorReferencePropertyTrackCreateEditorHandle );
SequencerModule.UnRegisterTrackEditor( StringPropertyTrackCreateEditorHandle );
SequencerModule.UnRegisterTrackEditor( CameraShakeSourceShakeCreateEditorHandle );
// unregister specialty track editors
SequencerModule.UnRegisterTrackEditor( AnimationTrackCreateEditorHandle );
SequencerModule.UnRegisterTrackEditor( AttachTrackCreateEditorHandle );
SequencerModule.UnRegisterTrackEditor( AudioTrackCreateEditorHandle );
SequencerModule.UnRegisterTrackEditor( EventTrackCreateEditorHandle );
SequencerModule.UnRegisterTrackEditor( ParticleTrackCreateEditorHandle );
SequencerModule.UnRegisterTrackEditor( ParticleParameterTrackCreateEditorHandle );
SequencerModule.UnRegisterTrackEditor( PathTrackCreateEditorHandle );
SequencerModule.UnRegisterTrackEditor( CameraCutTrackCreateEditorHandle );
SequencerModule.UnRegisterTrackEditor( CinematicShotTrackCreateEditorHandle );
SequencerModule.UnRegisterTrackEditor( SlomoTrackCreateEditorHandle );
SequencerModule.UnRegisterTrackEditor( SubTrackCreateEditorHandle );
SequencerModule.UnRegisterTrackEditor( TransformTrackCreateEditorHandle );
SequencerModule.UnRegisterTrackEditor( ComponentMaterialTrackCreateEditorHandle );
SequencerModule.UnRegisterTrackEditor( FadeTrackCreateEditorHandle );
SequencerModule.UnRegisterTrackEditor( SpawnTrackCreateEditorHandle );
SequencerModule.UnRegisterTrackEditor( LevelVisibilityTrackCreateEditorHandle );
SequencerModule.UnRegisterTrackEditor( DataLayerTrackCreateEditorHandle );
SequencerModule.UnRegisterTrackEditor( CameraAnimTrackCreateEditorHandle );
SequencerModule.UnRegisterTrackEditor( CameraShakeTrackCreateEditorHandle );
SequencerModule.UnRegisterTrackEditor( MPCTrackCreateEditorHandle );
SequencerModule.UnRegisterTrackEditor( ObjectTrackCreateEditorHandle );
SequencerModule.UnRegisterTrackEditor( PrimitiveMaterialCreateEditorHandle );
SequencerModule.UnRegisterTrackEditor( CVarTrackCreateEditorHandle );
// unregister track models
SequencerModule.UnregisterTrackModel( CameraCutTrackModelHandle );
SequencerModule.UnregisterTrackModel( CinematicShotTrackModelHandle );
if (FModuleManager::Get().IsModuleLoaded("PropertyEditor"))
{
FPropertyEditorModule& PropertyModule = FModuleManager::LoadModuleChecked<FPropertyEditorModule>("PropertyEditor");
PropertyModule.UnregisterCustomClassLayout("MovieSceneToolsProjectSettings");
PropertyModule.UnregisterCustomClassLayout("MovieSceneBuiltInEasingFunction");
PropertyModule.UnregisterCustomPropertyTypeLayout("MovieSceneObjectBindingID");
PropertyModule.UnregisterCustomPropertyTypeLayout("MovieSceneEvent");
}
FEditorModeRegistry::Get().UnregisterMode(FSkeletalAnimationTrackEditMode::ModeName);
}
void FMovieSceneToolsModule::PostDuplicateEventSection(UMovieSceneEventSectionBase* Section)
{
UMovieSceneSequence* Sequence = Section->GetTypedOuter<UMovieSceneSequence>();
FMovieSceneSequenceEditor* SequenceEditor = FMovieSceneSequenceEditor::Find(Sequence);
UBlueprint* SequenceDirectorBP = SequenceEditor ? SequenceEditor->FindDirectorBlueprint(Sequence) : nullptr;
if (SequenceDirectorBP)
{
// Always bind the event section onto the blueprint to ensure that we get another chance to upgrade when the BP compiles if this try wasn't successful
FMovieSceneEventUtils::BindEventSectionToBlueprint(Section, SequenceDirectorBP);
}
}
void FMovieSceneToolsModule::RemoveForCookEventSection(UMovieSceneEventSectionBase* Section)
{
UMovieSceneSequence* Sequence = Section->GetTypedOuter<UMovieSceneSequence>();
FMovieSceneSequenceEditor* SequenceEditor = FMovieSceneSequenceEditor::Find(Sequence);
UBlueprint* SequenceDirectorBP = SequenceEditor ? SequenceEditor->FindDirectorBlueprint(Sequence) : nullptr;
if (SequenceDirectorBP)
{
FMovieSceneEventUtils::RemoveEndpointsForEventSection(Section, SequenceDirectorBP);
}
}
//When we duplicate a ULevelSequence we check to see if there are any linked UAnimSequences in the asset user data,
//if so we make a copy of the anim sequence, and then set the links to the copies.
void FMovieSceneToolsModule::PostDuplicateEvent(ULevelSequence* LevelSequence)
{
if (LevelSequence && LevelSequence->GetClass()->ImplementsInterface(UInterface_AssetUserData::StaticClass()))
{
if (IInterface_AssetUserData* AssetUserDataInterface = Cast< IInterface_AssetUserData >(LevelSequence))
{
ULevelSequenceAnimSequenceLink* LevelAnimLink = AssetUserDataInterface->GetAssetUserData< ULevelSequenceAnimSequenceLink >();
if (LevelAnimLink)
{
for (FLevelSequenceAnimSequenceLinkItem& Item : LevelAnimLink->AnimSequenceLinks)
{
if (UAnimSequence* AnimSequence = Item.ResolveAnimSequence())
{
TArray<UAnimSequence*> AnimSequencesToDuplicate;
AnimSequencesToDuplicate.Add(AnimSequence);
UPackage* DestinationPackage = AnimSequence->GetPackage();
EditorAnimUtils::FNameDuplicationRule NameRule;
NameRule.FolderPath = FPackageName::GetLongPackagePath(AnimSequence->GetPathName()) / TEXT("");
TMap<UAnimSequence*, UAnimSequence*> DuplicatedAnimAssets = EditorAnimUtils::DuplicateAssets<UAnimSequence>(AnimSequencesToDuplicate, DestinationPackage, &NameRule);
for (TPair<UAnimSequence*, UAnimSequence*>& Duplicates : DuplicatedAnimAssets)
{
if (UAnimSequence* NewAnimSequence = Duplicates.Value)
{
Item.PathToAnimSequence = FSoftObjectPath(NewAnimSequence);
if (IInterface_AssetUserData* AnimAssetUserData = Cast< IInterface_AssetUserData >(NewAnimSequence))
{
UAnimSequenceLevelSequenceLink* AnimLevelLink = AnimAssetUserData->GetAssetUserData< UAnimSequenceLevelSequenceLink >();
if (AnimLevelLink)
{
AnimLevelLink->SetLevelSequence(LevelSequence);
}
}
}
}
}
}
}
}
}
}
bool FMovieSceneToolsModule::UpgradeLegacyEventEndpointForSection(UMovieSceneEventSectionBase* Section)
{
UMovieSceneSequence* Sequence = Section->GetTypedOuter<UMovieSceneSequence>();
FMovieSceneSequenceEditor* SequenceEditor = FMovieSceneSequenceEditor::Find(Sequence);
UBlueprint* SequenceDirectorBP = SequenceEditor ? SequenceEditor->FindDirectorBlueprint(Sequence) : nullptr;
if (!SequenceDirectorBP)
{
return true;
}
// Always bind the event section onto the blueprint to ensure that we get another chance to upgrade when the BP compiles if this try wasn't successful
FMovieSceneEventUtils::BindEventSectionToBlueprint(Section, SequenceDirectorBP);
// We can't do this upgrade if we any of the function graphs are RF_NeedLoad
for (UEdGraph* EdGraph : SequenceDirectorBP->FunctionGraphs)
{
if (EdGraph->HasAnyFlags(RF_NeedLoad))
{
return false;
}
}
// All the function graphs have been loaded, which means this is a good time to perform legacy data upgrade
for (FMovieSceneEvent& EntryPoint : Section->GetAllEntryPoints())
{
UK2Node* Endpoint = CastChecked<UK2Node>(EntryPoint.WeakEndpoint.Get(), ECastCheckedType::NullAllowed);
if (!Endpoint)
{
if (UK2Node_FunctionEntry* LegacyFunctionEntry = Cast<UK2Node_FunctionEntry>(EntryPoint.FunctionEntry_DEPRECATED.Get()))
{
EntryPoint.WeakEndpoint = Endpoint = LegacyFunctionEntry;
}
// If we don't have an endpoint but do have legacy graph or node guids, we do the manual upgrade
if (!Endpoint && EntryPoint.GraphGuid_DEPRECATED.IsValid())
{
if (EntryPoint.NodeGuid_DEPRECATED.IsValid())
{
if (TObjectPtr<UEdGraph> const* GraphPtr = Algo::FindBy(SequenceDirectorBP->UbergraphPages, EntryPoint.GraphGuid_DEPRECATED, &UEdGraph::GraphGuid))
{
TObjectPtr<UEdGraphNode> const* NodePtr = Algo::FindBy((*GraphPtr)->Nodes, EntryPoint.NodeGuid_DEPRECATED, &UEdGraphNode::NodeGuid);
if (NodePtr)
{
UK2Node_CustomEvent* CustomEvent = Cast<UK2Node_CustomEvent>(*NodePtr);
if (ensureMsgf(CustomEvent, TEXT("Encountered an event entry point node that is bound to something other than a custom event")))
{
CustomEvent->OnUserDefinedPinRenamed().AddUObject(Section, &UMovieSceneEventSectionBase::OnUserDefinedPinRenamed);
EntryPoint.WeakEndpoint = Endpoint = CustomEvent;
}
}
}
}
// If the node guid is invalid, this must be a function graph on the BP
else if (TObjectPtr<UEdGraph> const* GraphPtr = Algo::FindBy(SequenceDirectorBP->FunctionGraphs, EntryPoint.GraphGuid_DEPRECATED, &UEdGraph::GraphGuid))
{
TObjectPtr<UEdGraphNode> const* NodePtr = Algo::FindByPredicate((*GraphPtr)->Nodes, [](UEdGraphNode* InNode){ return InNode && InNode->IsA<UK2Node_FunctionEntry>(); });
if (NodePtr)
{
UK2Node_FunctionEntry* FunctionEntry = CastChecked<UK2Node_FunctionEntry>(*NodePtr);
FunctionEntry->OnUserDefinedPinRenamed().AddUObject(Section, &UMovieSceneEventSectionBase::OnUserDefinedPinRenamed);
EntryPoint.WeakEndpoint = Endpoint = FunctionEntry;
}
}
if (Endpoint)
{
// Discover its bound object pin name from the node
for (UEdGraphPin* Pin : Endpoint->Pins)
{
if (Pin->Direction == EGPD_Output && (Pin->PinType.PinCategory == UEdGraphSchema_K2::PC_Object || Pin->PinType.PinCategory == UEdGraphSchema_K2::PC_Interface) )
{
EntryPoint.BoundObjectPinName = Pin->PinName;
break;
}
}
}
}
}
// Set the compiled function name so that any immediate PostCompile steps find the correct function name
if (Endpoint)
{
EntryPoint.CompiledFunctionName = Endpoint->GetGraph()->GetFName();
}
}
// If the BP has already been compiled (eg regenerate on load) we must perform PostCompile fixup immediately since
// We will not have had a chance to generate function entries. In this case we just bind directly to the already compiled functions.
if (SequenceDirectorBP->bHasBeenRegenerated)
{
Section->OnPostCompile(SequenceDirectorBP);
}
return true;
}
bool FMovieSceneToolsModule::IsTrackClassAllowed(UClass* InClass)
{
if (!InClass)
{
return false;
}
FClassViewerModule& ClassViewerModule = FModuleManager::LoadModuleChecked<FClassViewerModule>("ClassViewer");
const TSharedPtr<IClassViewerFilter>& GlobalClassFilter = ClassViewerModule.GetGlobalClassViewerFilter();
TSharedRef<FClassViewerFilterFuncs> ClassFilterFuncs = ClassViewerModule.CreateFilterFuncs();
FClassViewerInitializationOptions ClassViewerOptions = {};
if (GlobalClassFilter.IsValid())
{
return GlobalClassFilter->IsClassAllowed(ClassViewerOptions, InClass, ClassFilterFuncs);
}
return true;
}
void FMovieSceneToolsModule::FixupPayloadParameterNameForSection(UMovieSceneEventSectionBase* Section, UK2Node* InNode, FName OldPinName, FName NewPinName)
{
check(Section && InNode);
for (FMovieSceneEvent& EntryPoint : Section->GetAllEntryPoints())
{
if (EntryPoint.WeakEndpoint.Get() != InNode)
{
continue;
}
if (EntryPoint.BoundObjectPinName == OldPinName)
{
EntryPoint.BoundObjectPinName = NewPinName;
}
if (FMovieSceneEventPayloadVariable* Variable = EntryPoint.PayloadVariables.Find(OldPinName))
{
EntryPoint.PayloadVariables.Add(NewPinName, MoveTemp(*Variable));
EntryPoint.PayloadVariables.Remove(OldPinName);
}
}
}
void FMovieSceneToolsModule::RegisterClipboardConversions()
{
using namespace MovieSceneClipboard;
DefineImplicitConversion<int32, uint8>();
DefineImplicitConversion<int32, bool>();
DefineImplicitConversion<uint8, int32>();
DefineImplicitConversion<uint8, bool>();
DefineExplicitConversion<int32, FMovieSceneFloatValue>([](const int32& In) -> FMovieSceneFloatValue { return FMovieSceneFloatValue(In); });
DefineExplicitConversion<uint8, FMovieSceneFloatValue>([](const uint8& In) -> FMovieSceneFloatValue { return FMovieSceneFloatValue(In); });
DefineExplicitConversion<FMovieSceneFloatValue, int32>([](const FMovieSceneFloatValue& In) -> int32 { return In.Value; });
DefineExplicitConversion<FMovieSceneFloatValue, uint8>([](const FMovieSceneFloatValue& In) -> uint8 { return In.Value; });
DefineExplicitConversion<FMovieSceneFloatValue, bool>([](const FMovieSceneFloatValue& In) -> bool { return !!In.Value; });
DefineExplicitConversion<int32, FMovieSceneDoubleValue>([](const int32& In) -> FMovieSceneDoubleValue { return FMovieSceneDoubleValue(In); });
DefineExplicitConversion<uint8, FMovieSceneDoubleValue>([](const uint8& In) -> FMovieSceneDoubleValue { return FMovieSceneDoubleValue(In); });
DefineExplicitConversion<FMovieSceneDoubleValue, int32>([](const FMovieSceneDoubleValue& In) -> int32 { return In.Value; });
DefineExplicitConversion<FMovieSceneDoubleValue, uint8>([](const FMovieSceneDoubleValue& In) -> uint8 { return In.Value; });
DefineExplicitConversion<FMovieSceneDoubleValue, bool>([](const FMovieSceneDoubleValue& In) -> bool { return !!In.Value; });
FSequencerClipboardReconciler::AddTrackAlias("Location.X", "R");
FSequencerClipboardReconciler::AddTrackAlias("Location.Y", "G");
FSequencerClipboardReconciler::AddTrackAlias("Location.Z", "B");
FSequencerClipboardReconciler::AddTrackAlias("Rotation.X", "R");
FSequencerClipboardReconciler::AddTrackAlias("Rotation.Y", "G");
FSequencerClipboardReconciler::AddTrackAlias("Rotation.Z", "B");
FSequencerClipboardReconciler::AddTrackAlias("Scale.X", "R");
FSequencerClipboardReconciler::AddTrackAlias("Scale.Y", "G");
FSequencerClipboardReconciler::AddTrackAlias("Scale.Z", "B");
FSequencerClipboardReconciler::AddTrackAlias("X", "R");
FSequencerClipboardReconciler::AddTrackAlias("Y", "G");
FSequencerClipboardReconciler::AddTrackAlias("Z", "B");
FSequencerClipboardReconciler::AddTrackAlias("W", "A");
}
void FMovieSceneToolsModule::RegisterAnimationBakeHelper(IMovieSceneToolsAnimationBakeHelper* InBakeHelper)
{
checkf(!BakeHelpers.Contains(InBakeHelper), TEXT("Bake Helper is already registered"));
BakeHelpers.Add(InBakeHelper);
}
void FMovieSceneToolsModule::UnregisterAnimationBakeHelper(IMovieSceneToolsAnimationBakeHelper* InBakeHelper)
{
checkf(BakeHelpers.Contains(InBakeHelper), TEXT("Bake Helper is not registered"));
BakeHelpers.Remove(InBakeHelper);
}
void FMovieSceneToolsModule::RegisterTakeData(IMovieSceneToolsTakeData* InTakeData)
{
checkf(!TakeDatas.Contains(InTakeData), TEXT("Take Data is already registered"));
TakeDatas.Add(InTakeData);
}
void FMovieSceneToolsModule::UnregisterTakeData(IMovieSceneToolsTakeData* InTakeData)
{
checkf(TakeDatas.Contains(InTakeData), TEXT("Take Data is not registered"));
TakeDatas.Remove(InTakeData);
}
void FMovieSceneToolsModule::RegisterTrackImporter(IMovieSceneToolsTrackImporter* InTrackImporter)
{
checkf(!TrackImporters.Contains(InTrackImporter), TEXT("Track Importer is already registered"));
TrackImporters.Add(InTrackImporter);
}
void FMovieSceneToolsModule::UnregisterTrackImporter(IMovieSceneToolsTrackImporter* InTrackImporter)
{
checkf(TrackImporters.Contains(InTrackImporter), TEXT("Take Importer is not registered"));
TrackImporters.Remove(InTrackImporter);
}
bool FMovieSceneToolsModule::GatherTakes(const UMovieSceneSection* Section, TArray<FAssetData>& AssetData, uint32& OutCurrentTakeNumber)
{
for (IMovieSceneToolsTakeData* TakeData : TakeDatas)
{
if (TakeData->GatherTakes(Section, AssetData, OutCurrentTakeNumber))
{
return true;
}
}
return false;
}
bool FMovieSceneToolsModule::GetTakeNumber(const UMovieSceneSection* Section, FAssetData AssetData, uint32& OutTakeNumber)
{
for (IMovieSceneToolsTakeData* TakeData : TakeDatas)
{
if (TakeData->GetTakeNumber(Section, AssetData, OutTakeNumber))
{
return true;
}
}
return false;
}
bool FMovieSceneToolsModule::SetTakeNumber(const UMovieSceneSection* Section, uint32 InTakeNumber)
{
for (IMovieSceneToolsTakeData* TakeData : TakeDatas)
{
if (TakeData->SetTakeNumber(Section, InTakeNumber))
{
return true;
}
}
return false;
}
bool FMovieSceneToolsModule::ImportAnimatedProperty(const FString& InPropertyName, const FRichCurve& InCurve, FGuid InBinding, UMovieScene* InMovieScene)
{
for (IMovieSceneToolsTrackImporter* TrackImporter : TrackImporters)
{
if (TrackImporter->ImportAnimatedProperty(InPropertyName, InCurve, InBinding, InMovieScene))
{
return true;
}
}
return false;
}
bool FMovieSceneToolsModule::ImportStringProperty(const FString& InPropertyName, const FString& InStringValue, FGuid InBinding, UMovieScene* InMovieScene)
{
for (IMovieSceneToolsTrackImporter* TrackImporter : TrackImporters)
{
if (TrackImporter->ImportStringProperty(InPropertyName, InStringValue, InBinding, InMovieScene))
{
return true;
}
}
return false;
}
IMPLEMENT_MODULE( FMovieSceneToolsModule, MovieSceneTools );
#undef LOCTEXT_NAMESPACE