Files
UnrealEngineUWP/Engine/Source/Editor/LandscapeEditor/Private/SLandscapeEditor.cpp
Lauren Barnes 6248f8d412 Replacing legacy EditorStyle calls with AppStyle
#preflight 6272a74d2f6d177be3c6fdda
#rb Matt.Kuhlenschmidt

#ROBOMERGE-OWNER: Lauren.Barnes
#ROBOMERGE-AUTHOR: lauren.barnes
#ROBOMERGE-SOURCE: CL 20057269 via CL 20070159 via CL 20072035 via CL 20072203
#ROBOMERGE-BOT: UE5 (Release-Engine-Staging -> Main) (v943-19904690)
#ROBOMERGE-CONFLICT from-shelf

[CL 20105363 by Lauren Barnes in ue5-main branch]
2022-05-09 13:12:28 -04:00

662 lines
19 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#include "SLandscapeEditor.h"
#include "Framework/MultiBox/MultiBoxDefs.h"
#include "Framework/MultiBox/MultiBoxBuilder.h"
#include "Widgets/Layout/SBorder.h"
#include "Widgets/Input/SMultiLineEditableTextBox.h"
#include "Modules/ModuleManager.h"
#include "SlateOptMacros.h"
#include "Widgets/Layout/SBox.h"
#include "Widgets/Notifications/SErrorText.h"
#include "Styling/AppStyle.h"
#include "EditorModeManager.h"
#include "EditorModes.h"
#include "LandscapeEditorCommands.h"
#include "LandscapeEditorObject.h"
#include "IDetailsView.h"
#include "PropertyEditorModule.h"
#define LOCTEXT_NAMESPACE "LandscapeEditor"
void SLandscapeAssetThumbnail::Construct(const FArguments& InArgs, UObject* Asset, TSharedRef<FAssetThumbnailPool> ThumbnailPool)
{
FIntPoint ThumbnailSize = InArgs._ThumbnailSize;
AssetThumbnail = MakeShareable(new FAssetThumbnail(Asset, ThumbnailSize.X, ThumbnailSize.Y, ThumbnailPool));
ChildSlot
[
SNew(SBox)
.WidthOverride(ThumbnailSize.X)
.HeightOverride(ThumbnailSize.Y)
[
AssetThumbnail->MakeThumbnailWidget()
]
];
UMaterialInterface* MaterialInterface = Cast<UMaterialInterface>(Asset);
if (MaterialInterface)
{
UMaterial::OnMaterialCompilationFinished().AddSP(this, &SLandscapeAssetThumbnail::OnMaterialCompilationFinished);
}
}
SLandscapeAssetThumbnail::~SLandscapeAssetThumbnail()
{
UMaterial::OnMaterialCompilationFinished().RemoveAll(this);
}
void SLandscapeAssetThumbnail::OnMaterialCompilationFinished(UMaterialInterface* MaterialInterface)
{
UMaterialInterface* MaterialAsset = Cast<UMaterialInterface>(AssetThumbnail->GetAsset());
if (MaterialAsset)
{
if (MaterialAsset->IsDependent(MaterialInterface))
{
// Refresh thumbnail
AssetThumbnail->SetAsset(AssetThumbnail->GetAsset());
}
}
}
void SLandscapeAssetThumbnail::SetAsset(UObject* Asset)
{
AssetThumbnail->SetAsset(Asset);
}
//////////////////////////////////////////////////////////////////////////
void FLandscapeToolKit::Init(const TSharedPtr<IToolkitHost>& InitToolkitHost)
{
auto NameToCommandMap = FLandscapeEditorCommands::Get().NameToCommandMap;
FEdModeLandscape* LandscapeEdMode = GetEditorMode();
TSharedRef<FUICommandList> CommandList = LandscapeEdMode->GetUICommandList();
#define MAP_MODE(ModeName) CommandList->MapAction(NameToCommandMap.FindChecked(ModeName), FUIAction(FExecuteAction::CreateSP(this, &FLandscapeToolKit::OnChangeMode, FName(ModeName)), FCanExecuteAction::CreateSP(this, &FLandscapeToolKit::IsModeEnabled, FName(ModeName)), FIsActionChecked::CreateSP(this, &FLandscapeToolKit::IsModeActive, FName(ModeName))));
MAP_MODE("ToolMode_Manage");
MAP_MODE("ToolMode_Sculpt");
MAP_MODE("ToolMode_Paint");
#undef MAP_MODE
#define MAP_TOOL(ToolName) CommandList->MapAction(NameToCommandMap.FindChecked("Tool_" ToolName), FUIAction(FExecuteAction::CreateSP(this, &FLandscapeToolKit::OnChangeTool, FName(ToolName)), FCanExecuteAction::CreateSP(this, &FLandscapeToolKit::IsToolEnabled, FName(ToolName)), FIsActionChecked::CreateSP(this, &FLandscapeToolKit::IsToolActive, FName(ToolName)), FIsActionButtonVisible::CreateSP(this, &FLandscapeToolKit::IsToolAvailable, FName(ToolName))));
MAP_TOOL("NewLandscape");
MAP_TOOL("ResizeLandscape");
MAP_TOOL("ImportExport");
MAP_TOOL("Sculpt");
MAP_TOOL("Erase");
MAP_TOOL("Paint");
MAP_TOOL("Smooth");
MAP_TOOL("Flatten");
MAP_TOOL("Ramp");
MAP_TOOL("Erosion");
MAP_TOOL("HydraErosion");
MAP_TOOL("Noise");
MAP_TOOL("Retopologize");
MAP_TOOL("Visibility");
MAP_TOOL("BlueprintBrush");
MAP_TOOL("Select");
MAP_TOOL("AddComponent");
MAP_TOOL("DeleteComponent");
MAP_TOOL("MoveToLevel");
MAP_TOOL("Mask");
MAP_TOOL("CopyPaste");
MAP_TOOL("Mirror");
MAP_TOOL("Splines");
#undef MAP_TOOL
#define MAP_BRUSH_SET(BrushSetName) CommandList->MapAction(NameToCommandMap.FindChecked(BrushSetName), FUIAction(FExecuteAction::CreateSP(this, &FLandscapeToolKit::OnChangeBrushSet, FName(BrushSetName)), FCanExecuteAction::CreateSP(this, &FLandscapeToolKit::IsBrushSetEnabled, FName(BrushSetName)), FIsActionChecked::CreateSP(this, &FLandscapeToolKit::IsBrushSetActive, FName(BrushSetName))));
MAP_BRUSH_SET("BrushSet_Circle");
MAP_BRUSH_SET("BrushSet_Alpha");
MAP_BRUSH_SET("BrushSet_Pattern");
MAP_BRUSH_SET("BrushSet_Component");
MAP_BRUSH_SET("BrushSet_Gizmo");
#undef MAP_BRUSH_SET
#define MAP_BRUSH(BrushName) CommandList->MapAction(NameToCommandMap.FindChecked(BrushName), FUIAction(FExecuteAction::CreateSP(this, &FLandscapeToolKit::OnChangeBrush, FName(BrushName)), FCanExecuteAction(), FIsActionChecked::CreateSP(this, &FLandscapeToolKit::IsBrushActive, FName(BrushName))));
MAP_BRUSH("Circle_Smooth");
MAP_BRUSH("Circle_Linear");
MAP_BRUSH("Circle_Spherical");
MAP_BRUSH("Circle_Tip");
#undef MAP_BRUSH
LandscapeEditorWidgets = SNew(SLandscapeEditor, SharedThis(this));
BrushesWidgets = StaticCastSharedRef<FLandscapeEditorDetails>(FLandscapeEditorDetails::MakeInstance());
FModeToolkit::Init(InitToolkitHost);
}
FName FLandscapeToolKit::GetToolkitFName() const
{
return FName("LandscapeEditor");
}
FText FLandscapeToolKit::GetBaseToolkitName() const
{
return LOCTEXT("ToolkitName", "Landscape");
}
FEdModeLandscape* FLandscapeToolKit::GetEditorMode() const
{
return (FEdModeLandscape*)GLevelEditorModeTools().GetActiveMode(FBuiltinEditorModes::EM_Landscape);
}
TSharedPtr<SWidget> FLandscapeToolKit::GetInlineContent() const
{
return LandscapeEditorWidgets;
}
const TArray<FName> FLandscapeToolKit::PaletteNames = { LandscapeEditorNames::Manage, LandscapeEditorNames::Sculpt, LandscapeEditorNames::Paint };
void FLandscapeToolKit::GetToolPaletteNames(TArray<FName>& InPaletteName) const
{
InPaletteName = PaletteNames;
}
FText FLandscapeToolKit::GetToolPaletteDisplayName(FName PaletteName) const
{
if (PaletteName == LandscapeEditorNames::Manage)
{
return LOCTEXT("Mode.Manage", "Manage");
}
else if (PaletteName == LandscapeEditorNames::Sculpt)
{
return LOCTEXT("Mode.Sculpt", "Sculpt");
}
else if (PaletteName == LandscapeEditorNames::Paint)
{
return LOCTEXT("Mode.Paint", "Paint");
}
return FText();
}
void FLandscapeToolKit::BuildToolPalette(FName PaletteName, class FToolBarBuilder& ToolBarBuilder)
{
auto Commands = FLandscapeEditorCommands::Get();
FEdModeLandscape* LandscapeEdMode = GetEditorMode();
if (PaletteName == LandscapeEditorNames::Manage)
{
ToolBarBuilder.BeginSection("Manage");
ToolBarBuilder.AddToolBarButton(Commands.NewLandscape);
ToolBarBuilder.AddToolBarButton(Commands.ImportExportTool);
ToolBarBuilder.AddToolBarButton(Commands.SelectComponentTool);
ToolBarBuilder.AddToolBarButton(Commands.AddComponentTool);
ToolBarBuilder.AddToolBarButton(Commands.DeleteComponentTool);
// MoveToLevel isn't supported because in GridBased worlds don't support Proxies in different Levels
// Resize isn't supported and instead should be done through a Commandlet for GridBased worlds
if (!LandscapeEdMode->IsGridBased())
{
ToolBarBuilder.AddToolBarButton(Commands.MoveToLevelTool);
ToolBarBuilder.AddToolBarButton(Commands.ResizeLandscape);
}
ToolBarBuilder.AddToolBarButton(Commands.SplineTool);
}
else if (PaletteName == LandscapeEditorNames::Sculpt)
{
ToolBarBuilder.AddToolBarButton(Commands.SculptTool);
ToolBarBuilder.AddToolBarButton(Commands.EraseTool);
ToolBarBuilder.AddToolBarButton(Commands.SmoothTool);
ToolBarBuilder.AddToolBarButton(Commands.FlattenTool);
ToolBarBuilder.AddToolBarButton(Commands.RampTool);
ToolBarBuilder.AddToolBarButton(Commands.ErosionTool);
ToolBarBuilder.AddToolBarButton(Commands.HydroErosionTool);
ToolBarBuilder.AddToolBarButton(Commands.NoiseTool);
ToolBarBuilder.AddToolBarButton(Commands.RetopologizeTool);
ToolBarBuilder.AddToolBarButton(Commands.VisibilityTool);
ToolBarBuilder.AddToolBarButton(Commands.BlueprintBrushTool);
ToolBarBuilder.AddToolBarButton(Commands.MirrorTool);
ToolBarBuilder.AddToolBarButton(Commands.RegionSelectTool);
ToolBarBuilder.AddToolBarButton(Commands.RegionCopyPasteTool);
}
else if (PaletteName == LandscapeEditorNames::Paint)
{
ToolBarBuilder.AddToolBarButton(Commands.PaintTool);
ToolBarBuilder.AddToolBarButton(Commands.SmoothTool);
ToolBarBuilder.AddToolBarButton(Commands.FlattenTool);
ToolBarBuilder.AddToolBarButton(Commands.NoiseTool);
if (LandscapeEdMode->CanHaveLandscapeLayersContent())
{
ToolBarBuilder.AddToolBarButton(Commands.BlueprintBrushTool);
}
}
}
void FLandscapeToolKit::OnToolPaletteChanged(FName PaletteName)
{
if (PaletteName == LandscapeEditorNames::Manage && !IsModeActive(LandscapeEditorNames::Manage ))
{
OnChangeMode(LandscapeEditorNames::Manage);
}
else if (PaletteName == LandscapeEditorNames::Sculpt && !IsModeActive(LandscapeEditorNames::Sculpt ))
{
OnChangeMode(LandscapeEditorNames::Sculpt);
}
else if (PaletteName == LandscapeEditorNames::Paint && !IsModeActive(LandscapeEditorNames::Paint ))
{
OnChangeMode(LandscapeEditorNames::Paint);
}
}
FText FLandscapeToolKit::GetActiveToolDisplayName() const
{
FEdModeLandscape* LandscapeEdMode = GetEditorMode();
if (LandscapeEdMode && LandscapeEdMode->CurrentTool)
{
return LandscapeEdMode->CurrentTool->GetDisplayName();
}
return FText::GetEmpty();
}
FText FLandscapeToolKit::GetActiveToolMessage() const
{
FEdModeLandscape* LandscapeEdMode = GetEditorMode();
if (LandscapeEdMode && LandscapeEdMode->CurrentTool)
{
return LandscapeEdMode->CurrentTool->GetDisplayMessage();
}
return FText::GetEmpty();
}
void FLandscapeToolKit::NotifyToolChanged()
{
LandscapeEditorWidgets->NotifyToolChanged();
}
void FLandscapeToolKit::NotifyBrushChanged()
{
LandscapeEditorWidgets->NotifyBrushChanged();
}
void FLandscapeToolKit::RefreshDetailPanel()
{
LandscapeEditorWidgets->RefreshDetailPanel();
}
void FLandscapeToolKit::OnChangeMode(FName ModeName)
{
FEdModeLandscape* LandscapeEdMode = GetEditorMode();
if (LandscapeEdMode)
{
LandscapeEdMode->SetCurrentToolMode(ModeName);
}
}
bool FLandscapeToolKit::IsModeEnabled(FName ModeName) const
{
FEdModeLandscape* LandscapeEdMode = GetEditorMode();
if (LandscapeEdMode)
{
// Manage is the only mode enabled if we have no landscape
if (ModeName == LandscapeEditorNames::Manage || (LandscapeEdMode->GetLandscapeList().Num() > 0 && LandscapeEdMode->CanEditCurrentTarget()))
{
return true;
}
}
return false;
}
bool FLandscapeToolKit::IsModeActive(FName ModeName) const
{
FEdModeLandscape* LandscapeEdMode = GetEditorMode();
if (LandscapeEdMode && LandscapeEdMode->CurrentTool)
{
return LandscapeEdMode->CurrentToolMode->ToolModeName == ModeName;
}
return false;
}
void FLandscapeToolKit::OnChangeTool(FName ToolName)
{
FEdModeLandscape* LandscapeEdMode = GetEditorMode();
if (LandscapeEdMode != nullptr)
{
LandscapeEdMode->SetCurrentTool(ToolName);
}
}
bool FLandscapeToolKit::IsToolEnabled(FName ToolName) const
{
FEdModeLandscape* LandscapeEdMode = GetEditorMode();
if (LandscapeEdMode != nullptr)
{
if (ToolName == "NewLandscape" || LandscapeEdMode->GetLandscapeList().Num() > 0)
{
return true;
}
}
return false;
}
bool FLandscapeToolKit::IsToolAvailable(FName ToolName) const
{
// Hide Tools that are available in Edit Layers only
FEdModeLandscape* LandscapeEdMode = GetEditorMode();
if (LandscapeEdMode != nullptr)
{
if ((ToolName == "BlueprintBrush" || ToolName == "Erase") && !LandscapeEdMode->CanHaveLandscapeLayersContent())
{
return false;
}
}
return true;
}
bool FLandscapeToolKit::IsToolActive(FName ToolName) const
{
FEdModeLandscape* LandscapeEdMode = GetEditorMode();
if (LandscapeEdMode != nullptr && LandscapeEdMode->CurrentTool != nullptr)
{
const FName CurrentToolName = LandscapeEdMode->CurrentTool->GetToolName();
return CurrentToolName == ToolName;
}
return false;
}
void FLandscapeToolKit::OnChangeBrushSet(FName BrushSetName)
{
FEdModeLandscape* LandscapeEdMode = GetEditorMode();
if (LandscapeEdMode != nullptr)
{
LandscapeEdMode->SetCurrentBrushSet(BrushSetName);
}
}
bool FLandscapeToolKit::IsBrushSetEnabled(FName BrushSetName) const
{
FEdModeLandscape* LandscapeEdMode = GetEditorMode();
if (LandscapeEdMode
&& LandscapeEdMode->IsEditingEnabled()
&& LandscapeEdMode->CurrentTool )
{
return LandscapeEdMode->CurrentTool->ValidBrushes.Contains(BrushSetName);
}
return false;
}
bool FLandscapeToolKit::IsBrushSetActive(FName BrushSetName) const
{
FEdModeLandscape* LandscapeEdMode = GetEditorMode();
if (LandscapeEdMode && LandscapeEdMode->CurrentBrushSetIndex >= 0)
{
const FName CurrentBrushSetName = LandscapeEdMode->LandscapeBrushSets[LandscapeEdMode->CurrentBrushSetIndex].BrushSetName;
return CurrentBrushSetName == BrushSetName;
}
return false;
}
void FLandscapeToolKit::OnChangeBrush(FName BrushName)
{
FEdModeLandscape* LandscapeEdMode = GetEditorMode();
if (LandscapeEdMode != nullptr)
{
LandscapeEdMode->SetCurrentBrush(BrushName);
}
}
bool FLandscapeToolKit::IsBrushActive(FName BrushName) const
{
FEdModeLandscape* LandscapeEdMode = GetEditorMode();
if (LandscapeEdMode && LandscapeEdMode->CurrentBrush)
{
const FName CurrentBrushName = LandscapeEdMode->CurrentBrush->GetBrushName();
return CurrentBrushName == BrushName;
}
return false;
}
//////////////////////////////////////////////////////////////////////////
BEGIN_SLATE_FUNCTION_BUILD_OPTIMIZATION
void SLandscapeEditor::Construct(const FArguments& InArgs, TSharedRef<FLandscapeToolKit> InParentToolkit)
{
ParentToolkit = InParentToolkit;
FPropertyEditorModule& PropertyEditorModule = FModuleManager::LoadModuleChecked<FPropertyEditorModule>("PropertyEditor");
FDetailsViewArgs DetailsViewArgs;
DetailsViewArgs.NameAreaSettings = FDetailsViewArgs::HideNameArea;
DetailsViewArgs.bAllowSearch = false;
DetailsPanel = PropertyEditorModule.CreateDetailView(DetailsViewArgs);
DetailsPanel->SetIsPropertyVisibleDelegate(FIsPropertyVisible::CreateSP(this, &SLandscapeEditor::GetIsPropertyVisible));
FEdModeLandscape* LandscapeEdMode = GetEditorMode();
if (LandscapeEdMode)
{
DetailsPanel->SetObject(LandscapeEdMode->UISettings);
}
ChildSlot
[
SNew(SVerticalBox)
+ SVerticalBox::Slot()
.AutoHeight()
.Padding(0, 0, 0, 5)
[
SAssignNew(Error, SErrorText)
]
+ SVerticalBox::Slot()
.Padding(0)
[
SNew(SVerticalBox)
.IsEnabled(this, &SLandscapeEditor::GetLandscapeEditorIsEnabled)
+ SVerticalBox::Slot()
.Padding(0)
[
DetailsPanel.ToSharedRef()
]
]
];
}
END_SLATE_FUNCTION_BUILD_OPTIMIZATION
FEdModeLandscape* SLandscapeEditor::GetEditorMode() const
{
return (FEdModeLandscape*)GLevelEditorModeTools().GetActiveMode(FBuiltinEditorModes::EM_Landscape);
}
FText SLandscapeEditor::GetErrorText() const
{
const FEdModeLandscape* LandscapeEdMode = GetEditorMode();
ELandscapeEditingState EditState = LandscapeEdMode->GetEditingState();
switch (EditState)
{
case ELandscapeEditingState::SIEWorld:
{
if (LandscapeEdMode->NewLandscapePreviewMode != ENewLandscapePreviewMode::None)
{
return LOCTEXT("IsSimulatingError_create", "Can't create landscape while simulating!");
}
else
{
return LOCTEXT("IsSimulatingError_edit", "Can't edit landscape while simulating!");
}
break;
}
case ELandscapeEditingState::PIEWorld:
{
if (LandscapeEdMode->NewLandscapePreviewMode != ENewLandscapePreviewMode::None)
{
return LOCTEXT("IsPIEError_create", "Can't create landscape in PIE!");
}
else
{
return LOCTEXT("IsPIEError_edit", "Can't edit landscape in PIE!");
}
break;
}
case ELandscapeEditingState::BadFeatureLevel:
{
if (LandscapeEdMode->NewLandscapePreviewMode != ENewLandscapePreviewMode::None)
{
return LOCTEXT("IsFLError_create", "Can't create landscape with a feature level less than SM4!");
}
else
{
return LOCTEXT("IsFLError_edit", "Can't edit landscape with a feature level less than SM4!");
}
break;
}
case ELandscapeEditingState::NoLandscape:
{
return LOCTEXT("NoLandscapeError", "No Landscape!");
}
case ELandscapeEditingState::Enabled:
{
return FText::GetEmpty();
}
default:
checkNoEntry();
}
return FText::GetEmpty();
}
bool SLandscapeEditor::GetLandscapeEditorIsEnabled() const
{
FEdModeLandscape* LandscapeEdMode = GetEditorMode();
if (LandscapeEdMode)
{
Error->SetError(GetErrorText());
return LandscapeEdMode->GetEditingState() == ELandscapeEditingState::Enabled;
}
return false;
}
bool SLandscapeEditor::GetIsPropertyVisible(const FPropertyAndParent& PropertyAndParent) const
{
return ParentToolkit.Pin()->GetIsPropertyVisibleFromProperty(PropertyAndParent.Property);
}
bool FLandscapeToolKit::GetIsPropertyVisibleFromProperty(const FProperty& Property) const
{
FEdModeLandscape* LandscapeEdMode = GetEditorMode();
if (LandscapeEdMode != nullptr && LandscapeEdMode->CurrentTool != nullptr)
{
// Hide all properties if the current target can't be edited. Except in New Landscape tool
if (LandscapeEdMode->CurrentTool->GetToolName() != FName("NewLandscape") &&
!LandscapeEdMode->CanEditCurrentTarget())
{
return false;
}
if (Property.HasMetaData("ShowForMask"))
{
const bool bMaskEnabled = LandscapeEdMode->CurrentTool &&
LandscapeEdMode->CurrentTool->SupportsMask() &&
LandscapeEdMode->CurrentToolTarget.LandscapeInfo.IsValid() &&
LandscapeEdMode->CurrentToolTarget.LandscapeInfo->SelectedRegion.Num() > 0;
if (bMaskEnabled)
{
return true;
}
}
if (Property.HasMetaData("ShowForTools"))
{
const FName CurrentToolName = LandscapeEdMode->CurrentTool->GetToolName();
TArray<FString> ShowForTools;
Property.GetMetaData("ShowForTools").ParseIntoArray(ShowForTools, TEXT(","), true);
if (!ShowForTools.Contains(CurrentToolName.ToString()))
{
return false;
}
}
if (Property.HasMetaData("ShowForBrushes"))
{
const FName CurrentBrushSetName = LandscapeEdMode->LandscapeBrushSets[LandscapeEdMode->CurrentBrushSetIndex].BrushSetName;
// const FName CurrentBrushName = LandscapeEdMode->CurrentBrush->GetBrushName();
TArray<FString> ShowForBrushes;
Property.GetMetaData("ShowForBrushes").ParseIntoArray(ShowForBrushes, TEXT(","), true);
if (!ShowForBrushes.Contains(CurrentBrushSetName.ToString()))
//&& !ShowForBrushes.Contains(CurrentBrushName.ToString())
{
return false;
}
}
if (Property.HasMetaData("ShowForTargetTypes"))
{
static const TCHAR* TargetTypeNames[] = { TEXT("Heightmap"), TEXT("Weightmap"), TEXT("Visibility") };
TArray<FString> ShowForTargetTypes;
Property.GetMetaData("ShowForTargetTypes").ParseIntoArray(ShowForTargetTypes, TEXT(","), true);
const ELandscapeToolTargetType::Type CurrentTargetType = LandscapeEdMode->CurrentToolTarget.TargetType;
if (CurrentTargetType == ELandscapeToolTargetType::Invalid ||
ShowForTargetTypes.FindByKey(TargetTypeNames[CurrentTargetType]) == nullptr)
{
return false;
}
}
if (Property.HasMetaData("ShowForBlueprintBrushTool"))
{
const FName CurrentToolName = LandscapeEdMode->CurrentTool->GetToolName();
if (CurrentToolName != TEXT("BlueprintBrush"))
{
return false;
}
}
if (Property.HasMetaData("ShowForLandscapeLayerSystem"))
{
if (!LandscapeEdMode->HasLandscapeLayersContent())
{
return false;
}
}
return true;
}
return false;
}
void SLandscapeEditor::NotifyToolChanged()
{
RefreshDetailPanel();
}
void SLandscapeEditor::NotifyBrushChanged()
{
RefreshDetailPanel();
}
void SLandscapeEditor::RefreshDetailPanel()
{
FEdModeLandscape* LandscapeEdMode = GetEditorMode();
if (LandscapeEdMode)
{
// Refresh details panel
DetailsPanel->SetObject(LandscapeEdMode->UISettings, true);
}
}
#undef LOCTEXT_NAMESPACE