Files
UnrealEngineUWP/Engine/Source/Editor/KismetCompiler/Private/KismetCompilerModule.cpp
Marc Audy 0c3be2b6ad Merge Release-Engine-Staging to Test @ CL# 18240298
[CL 18241953 by Marc Audy in ue5-release-engine-test branch]
2021-11-18 14:37:34 -05:00

213 lines
7.0 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
/*=============================================================================
KismetCompilerModule.cpp
=============================================================================*/
#include "KismetCompilerModule.h"
#include "Stats/Stats.h"
#include "UObject/GarbageCollection.h"
#include "UObject/Class.h"
#include "Engine/Blueprint.h"
#include "Stats/StatsMisc.h"
#include "Modules/ModuleManager.h"
#include "UObject/UObjectIterator.h"
#include "UObject/MetaData.h"
#include "Animation/AnimBlueprint.h"
#include "Engine/BlueprintGeneratedClass.h"
#include "Kismet2/CompilerResultsLog.h"
#include "KismetCompilerMisc.h"
#include "KismetCompiler.h"
#include "Kismet2/KismetDebugUtilities.h"
#include "Kismet2/KismetReinstanceUtilities.h"
#include "Kismet2/BlueprintEditorUtils.h"
#include "UserDefinedStructureCompilerUtils.h"
#include "Engine/UserDefinedStruct.h"
#include "IMessageLogListing.h"
#include "Engine/Engine.h"
DEFINE_LOG_CATEGORY(LogK2Compiler);
DECLARE_CYCLE_STAT(TEXT("Compile Time"), EKismetCompilerStats_CompileTime, STATGROUP_KismetCompiler);
DECLARE_CYCLE_STAT(TEXT("Compile Skeleton Class"), EKismetCompilerStats_CompileSkeletonClass, STATGROUP_KismetCompiler);
DECLARE_CYCLE_STAT(TEXT("Compile Generated Class"), EKismetCompilerStats_CompileGeneratedClass, STATGROUP_KismetCompiler);
#define LOCTEXT_NAMESPACE "KismetCompiler"
//////////////////////////////////////////////////////////////////////////
// FKismet2CompilerModule - The Kismet 2 Compiler module
class FKismet2CompilerModule : public IKismetCompilerInterface
{
public:
// Implementation of the IKismetCompilerInterface
virtual void RefreshVariables(UBlueprint* Blueprint) override final;
virtual void CompileStructure(class UUserDefinedStruct* Struct, FCompilerResultsLog& Results) override;
virtual void RecoverCorruptedBlueprint(class UBlueprint* Blueprint) override;
virtual void RemoveBlueprintGeneratedClasses(class UBlueprint* Blueprint) override;
virtual TArray<IBlueprintCompiler*>& GetCompilers() override { return Compilers; }
virtual void GetBlueprintTypesForClass(UClass* ParentClass, UClass*& OutBlueprintClass, UClass*& OutBlueprintGeneratedClass) const override;
// End implementation
private:
TArray<IBlueprintCompiler*> Compilers;
};
IMPLEMENT_MODULE( FKismet2CompilerModule, KismetCompiler );
struct FBlueprintIsBeingCompiledHelper
{
private:
UBlueprint* Blueprint;
public:
FBlueprintIsBeingCompiledHelper(UBlueprint* InBlueprint) : Blueprint(InBlueprint)
{
check(NULL != Blueprint);
check(!Blueprint->bBeingCompiled);
Blueprint->bBeingCompiled = true;
}
~FBlueprintIsBeingCompiledHelper()
{
Blueprint->bBeingCompiled = false;
}
};
// Compiles a blueprint.
void FKismet2CompilerModule::CompileStructure(UUserDefinedStruct* Struct, FCompilerResultsLog& Results)
{
Results.SetSourcePath(Struct->GetPathName());
BP_SCOPED_COMPILER_EVENT_STAT(EKismetCompilerStats_CompileTime);
FUserDefinedStructureCompilerUtils::CompileStruct(Struct, Results, true);
}
extern UNREALED_API FSecondsCounterData BlueprintCompileAndLoadTimerData;
void FKismet2CompilerModule::RefreshVariables(UBlueprint* Blueprint)
{
#if 0 // disabled because this is a costly ensure:
// ensure that nothing is using this class cause that would be super bad:
TArray<UObject*> Instances;
GetObjectsOfClass(*(Blueprint->GeneratedClass), Instances);
ensure(Instances.Num() == 0 || Instances.Num() == 1);
#endif
const UEdGraphSchema_K2* K2Schema = GetDefault<UEdGraphSchema_K2>();
FCompilerResultsLog MessageLog;
bool bMissingProperty = false;
TArray<int32> MissingVariables;
for (int32 VarIndex = 0; VarIndex < Blueprint->NewVariables.Num(); ++VarIndex)
{
FProperty* ExistingVariable = Blueprint->GeneratedClass->FindPropertyByName(Blueprint->NewVariables[VarIndex].VarName);
if( ExistingVariable == nullptr || ExistingVariable->GetOwner<UObject>() != Blueprint->GeneratedClass)
{
MissingVariables.Add(VarIndex);
}
}
if(MissingVariables.Num() != 0)
{
UObject* OldCDO = Blueprint->GeneratedClass->ClassDefaultObject;
auto Reinstancer = FBlueprintCompileReinstancer::Create(*Blueprint->GeneratedClass);
ensure(OldCDO->GetClass() != *Blueprint->GeneratedClass);
// move old cdo aside:
if(OldCDO)
{
OldCDO->Rename(NULL, GetTransientPackage(), REN_DontCreateRedirectors | REN_NonTransactional | REN_ForceNoResetLoaders);
}
Blueprint->GeneratedClass->ClassDefaultObject = nullptr;
// add missing properties:
for( int32 MissingVarIndex : MissingVariables)
{
FProperty* NewProperty = FKismetCompilerUtilities::CreatePropertyOnScope(
Blueprint->GeneratedClass,
Blueprint->NewVariables[MissingVarIndex].VarName,
Blueprint->NewVariables[MissingVarIndex].VarType,
Blueprint->GeneratedClass,
CPF_None,
K2Schema,
MessageLog);
if(NewProperty)
{
NewProperty->PropertyLinkNext = Blueprint->GeneratedClass->PropertyLink;
Blueprint->GeneratedClass->PropertyLink = NewProperty;
}
}
Blueprint->GeneratedClass->Bind();
Blueprint->GeneratedClass->StaticLink(true);
// regenerate CDO:
Blueprint->GeneratedClass->GetDefaultObject();
// cpfuo:
UEngine::FCopyPropertiesForUnrelatedObjectsParams Params;
Params.bNotifyObjectReplacement = true;
UEngine::CopyPropertiesForUnrelatedObjects(OldCDO, Blueprint->GeneratedClass->ClassDefaultObject, Params);
}
}
// Recover a corrupted blueprint
void FKismet2CompilerModule::RecoverCorruptedBlueprint(class UBlueprint* Blueprint)
{
UPackage* Package = Blueprint->GetOutermost();
// Get rid of any stale classes
for (FThreadSafeObjectIterator ObjIt; ObjIt; ++ObjIt)
{
UObject* TestObject = *ObjIt;
if (TestObject->GetOuter() == Package)
{
// This object is in the blueprint package; is it expected?
if (UClass* TestClass = Cast<UClass>(TestObject))
{
if ((TestClass != Blueprint->SkeletonGeneratedClass) && (TestClass != Blueprint->GeneratedClass))
{
// Unexpected UClass
FKismetCompilerUtilities::ConsignToOblivion(TestClass, false);
}
}
}
}
CollectGarbage( GARBAGE_COLLECTION_KEEPFLAGS );
}
void FKismet2CompilerModule::RemoveBlueprintGeneratedClasses(class UBlueprint* Blueprint)
{
if (Blueprint != NULL)
{
if (Blueprint->GeneratedClass != NULL)
{
FKismetCompilerUtilities::ConsignToOblivion(Blueprint->GeneratedClass, Blueprint->bIsRegeneratingOnLoad);
Blueprint->GeneratedClass = NULL;
}
if (Blueprint->SkeletonGeneratedClass != NULL)
{
FKismetCompilerUtilities::ConsignToOblivion(Blueprint->SkeletonGeneratedClass, Blueprint->bIsRegeneratingOnLoad);
Blueprint->SkeletonGeneratedClass = NULL;
}
}
}
void FKismet2CompilerModule::GetBlueprintTypesForClass(UClass* ParentClass, UClass*& OutBlueprintClass, UClass*& OutBlueprintGeneratedClass) const
{
for ( IBlueprintCompiler* Compiler : Compilers )
{
if ( Compiler->GetBlueprintTypesForClass(ParentClass, OutBlueprintClass, OutBlueprintGeneratedClass) )
{
return;
}
}
OutBlueprintClass = UBlueprint::StaticClass();
OutBlueprintGeneratedClass = UBlueprintGeneratedClass::StaticClass();
}
#undef LOCTEXT_NAMESPACE