Files
UnrealEngineUWP/Engine/Source/Editor/Kismet/Private/BlueprintCompilerExtension.cpp
ryan durand 627baf970a Updating copyright for Engine Editor.
#rnx
#rb none


#ROBOMERGE-SOURCE: CL 10869241 via CL 10869527 via CL 10869904
#ROBOMERGE-BOT: (v613-10869866)

[CL 10870586 by ryan durand in Main branch]
2019-12-26 15:33:43 -05:00

15 lines
495 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#include "BlueprintCompilerExtension.h"
UBlueprintCompilerExtension::UBlueprintCompilerExtension(const FObjectInitializer& ObjectInitializer)
: UObject(ObjectInitializer)
{
}
void UBlueprintCompilerExtension::BlueprintCompiled(const FKismetCompilerContext& CompilationContext, const FBlueprintCompiledData& Data)
{
// common entry point in case we need to add logging, profiling, etc
ProcessBlueprintCompiled(CompilationContext, Data);
}