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UnrealEngineUWP/Engine/Source/Editor/Kismet/Private/BlueprintCompilerExtension.cpp

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// Copyright Epic Games, Inc. All Rights Reserved.
#include "BlueprintCompilerExtension.h"
UBlueprintCompilerExtension::UBlueprintCompilerExtension(const FObjectInitializer& ObjectInitializer)
: UObject(ObjectInitializer)
{
}
void UBlueprintCompilerExtension::BlueprintCompiled(const FKismetCompilerContext& CompilationContext, const FBlueprintCompiledData& Data)
{
// common entry point in case we need to add logging, profiling, etc
ProcessBlueprintCompiled(CompilationContext, Data);
}