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- Inline edit support for UPROPERTY of type float, int32, uint32, uint8, enum, bool. - Editable UPROPERTYs with "OverridingInputProperty" metadata are created as inline widgets next to their corresponding inputs. - Rest of the editable UPROPERTYs may specify "ShowAsInputPin" metadata to become inline edit pins, with 2 choices: "Primary" - show in primary view, "Advanced" - show in in advanced view. - Update a bunch of material expressions to reflect the changes, rest of the expressions still need to be worked through. #jira UE-145276 #rb kevin.Ortegren #preflight 627a3cc8937a047d62282ba7 [CL 20122451 by Josie Yang in ue5-main branch]
24 lines
529 B
C++
24 lines
529 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "CoreMinimal.h"
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#include "Widgets/DeclarativeSyntaxSupport.h"
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#include "Styling/SlateColor.h"
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#include "SGraphPin.h"
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class GRAPHEDITOR_API SGraphPinMaterialInput : public SGraphPin
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{
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public:
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SLATE_BEGIN_ARGS(SGraphPinMaterialInput) {}
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SLATE_END_ARGS()
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void Construct(const FArguments& InArgs, UEdGraphPin* InGraphPinObj);
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protected:
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//~ Begin SGraphPin Interface
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virtual FSlateColor GetPinColor() const override;
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//~ End SGraphPin Interface
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};
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