// Copyright Epic Games, Inc. All Rights Reserved. #pragma once #include "CoreMinimal.h" #include "Widgets/DeclarativeSyntaxSupport.h" #include "Styling/SlateColor.h" #include "SGraphPin.h" class GRAPHEDITOR_API SGraphPinMaterialInput : public SGraphPin { public: SLATE_BEGIN_ARGS(SGraphPinMaterialInput) {} SLATE_END_ARGS() void Construct(const FArguments& InArgs, UEdGraphPin* InGraphPinObj); protected: //~ Begin SGraphPin Interface virtual FSlateColor GetPinColor() const override; //~ End SGraphPin Interface };