Files
UnrealEngineUWP/Engine/Source/Editor/Experimental/RemoteExecution/Private/RemoteExecutionSettings.cpp
Joe Kirchoff d1377e38a1 BazelExecutor: Correct configuration for Horde CAS & RemoteExecution
#rb none
#preflight 60ac346e6905a60001a500cf

[CL 16443130 by Joe Kirchoff in ue5-main branch]
2021-05-24 20:32:00 -04:00

11 lines
293 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#include "RemoteExecutionSettings.h"
#include "Misc/ConfigCacheIni.h"
URemoteExecutionSettings::URemoteExecutionSettings(const FObjectInitializer& ObjectInitializer)
: Super(ObjectInitializer)
{
PreferredRemoteExecutor = TEXT("Bazel");
}