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UnrealEngineUWP/Engine/Source/Editor/Experimental/RemoteExecution/Private/RemoteExecutionSettings.cpp

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Experimental RemoteExecution & HordeExecutor editor modules Implements gRPC wrappers for Bazel remote execution api Static libraries are built via vcpkg, currently only supported for Win64 Editor builds #rb Ben.Marsh #preflight 609c65f883595700015753f8 [CL 16313287 by Joe Kirchoff in ue5-main branch]
2021-05-13 11:11:54 -04:00
// Copyright Epic Games, Inc. All Rights Reserved.
#include "RemoteExecutionSettings.h"
#include "Misc/ConfigCacheIni.h"
URemoteExecutionSettings::URemoteExecutionSettings(const FObjectInitializer& ObjectInitializer)
: Super(ObjectInitializer)
{
BazelExecutor: Correct configuration for Horde CAS & RemoteExecution #rb none #preflight 60ac346e6905a60001a500cf [CL 16443130 by Joe Kirchoff in ue5-main branch]
2021-05-24 20:32:00 -04:00
PreferredRemoteExecutor = TEXT("Bazel");
Experimental RemoteExecution & HordeExecutor editor modules Implements gRPC wrappers for Bazel remote execution api Static libraries are built via vcpkg, currently only supported for Win64 Editor builds #rb Ben.Marsh #preflight 609c65f883595700015753f8 [CL 16313287 by Joe Kirchoff in ue5-main branch]
2021-05-13 11:11:54 -04:00
}
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