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155 lines
6.3 KiB
C++
155 lines
6.3 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#include "HierarchicalSimplificationCustomizations.h"
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#include "Modules/ModuleManager.h"
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#include "GameFramework/WorldSettings.h"
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#include "IDetailChildrenBuilder.h"
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#include "DetailWidgetRow.h"
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#include "IDetailGroup.h"
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#include "IDetailPropertyRow.h"
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#include "MeshUtilities.h"
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#include "IMeshReductionManagerModule.h"
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#define LOCTEXT_NAMESPACE "HierarchicalSimplificationCustomizations"
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TSharedRef<IPropertyTypeCustomization> FHierarchicalSimplificationCustomizations::MakeInstance()
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{
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return MakeShareable( new FHierarchicalSimplificationCustomizations );
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}
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void FHierarchicalSimplificationCustomizations::CustomizeHeader(TSharedRef<IPropertyHandle> StructPropertyHandle, FDetailWidgetRow& HeaderRow, IPropertyTypeCustomizationUtils& StructCustomizationUtils)
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{
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FFormatOrderedArguments Args;
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Args.Add(StructPropertyHandle->GetPropertyDisplayName());
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FText Name = FText::Format(LOCTEXT("HLODLevelName", "HLOD Level {0}"), Args);
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HeaderRow.
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NameContent()
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[
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StructPropertyHandle->CreatePropertyNameWidget(Name)
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]
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.ValueContent()
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[
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StructPropertyHandle->CreatePropertyValueWidget(false)
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];
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}
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void FHierarchicalSimplificationCustomizations::CustomizeChildren( TSharedRef<IPropertyHandle> StructPropertyHandle, class IDetailChildrenBuilder& ChildBuilder, IPropertyTypeCustomizationUtils& StructCustomizationUtils )
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{
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// Retrieve structure's child properties
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uint32 NumChildren;
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StructPropertyHandle->GetNumChildren( NumChildren );
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TMap<FName, TSharedPtr< IPropertyHandle > > PropertyHandles;
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for( uint32 ChildIndex = 0; ChildIndex < NumChildren; ++ChildIndex )
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{
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TSharedRef<IPropertyHandle> ChildHandle = StructPropertyHandle->GetChildHandle( ChildIndex ).ToSharedRef();
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const FName PropertyName = ChildHandle->GetProperty()->GetFName();
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PropertyHandles.Add(PropertyName, ChildHandle);
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}
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// Create two sub-settings groups for clean overview
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IDetailGroup& ClusterGroup = ChildBuilder.AddGroup(NAME_None, FText::FromString("Cluster generation settings"));
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IDetailGroup& MergeGroup = ChildBuilder.AddGroup(NAME_None, FText::FromString("Mesh generation settings"));
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// Retrieve special case properties
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SimplifyMeshPropertyHandle = PropertyHandles.FindChecked(GET_MEMBER_NAME_CHECKED(FHierarchicalSimplification, bSimplifyMesh));
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TSharedPtr< IPropertyHandle > ProxyMeshSettingPropertyHandle = PropertyHandles.FindChecked(GET_MEMBER_NAME_CHECKED(FHierarchicalSimplification, ProxySetting));
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TSharedPtr< IPropertyHandle > MergeMeshSettingPropertyHandle = PropertyHandles.FindChecked(GET_MEMBER_NAME_CHECKED(FHierarchicalSimplification, MergeSetting));
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TSharedPtr< IPropertyHandle > TransitionScreenSizePropertyHandle = PropertyHandles.FindChecked(GET_MEMBER_NAME_CHECKED(FHierarchicalSimplification, TransitionScreenSize));
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TSharedPtr< IPropertyHandle > OverrideDrawDistancePropertyHandle = PropertyHandles.FindChecked(GET_MEMBER_NAME_CHECKED(FHierarchicalSimplification, OverrideDrawDistance));
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TSharedPtr< IPropertyHandle > ReusePreviousLevelClustersPropertyHandle = PropertyHandles.FindChecked(GET_MEMBER_NAME_CHECKED(FHierarchicalSimplification, bReusePreviousLevelClusters));
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for (auto Iter(PropertyHandles.CreateConstIterator()); Iter; ++Iter)
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{
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// Handle special property cases (done inside the loop to maintain order according to the struct
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if (Iter.Value() == SimplifyMeshPropertyHandle)
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{
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IDetailPropertyRow& SimplifyMeshRow = MergeGroup.AddPropertyRow(SimplifyMeshPropertyHandle.ToSharedRef());
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AddResetToDefaultOverrides(SimplifyMeshRow);
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SimplifyMeshRow.Visibility(TAttribute<EVisibility>(this, &FHierarchicalSimplificationCustomizations::IsSimplifyMeshVisible));
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}
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else if (Iter.Value() == ProxyMeshSettingPropertyHandle)
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{
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IDetailPropertyRow& SettingsRow = MergeGroup.AddPropertyRow(Iter.Value().ToSharedRef());
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AddResetToDefaultOverrides(SettingsRow);
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SettingsRow.Visibility(TAttribute<EVisibility>(this, &FHierarchicalSimplificationCustomizations::IsProxyMeshSettingVisible));
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}
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else if (Iter.Value() == MergeMeshSettingPropertyHandle)
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{
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IDetailPropertyRow& SettingsRow = MergeGroup.AddPropertyRow(Iter.Value().ToSharedRef());
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AddResetToDefaultOverrides(SettingsRow);
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SettingsRow.Visibility(TAttribute<EVisibility>(this, &FHierarchicalSimplificationCustomizations::IsMergeMeshSettingVisible));
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}
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else if (Iter.Value() == TransitionScreenSizePropertyHandle)
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{
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IDetailPropertyRow& SettingsRow = MergeGroup.AddPropertyRow(Iter.Value().ToSharedRef());
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AddResetToDefaultOverrides(SettingsRow);
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}
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else if (Iter.Value() == OverrideDrawDistancePropertyHandle)
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{
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IDetailPropertyRow& SettingsRow = MergeGroup.AddPropertyRow(Iter.Value().ToSharedRef());
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AddResetToDefaultOverrides(SettingsRow);
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}
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else if (Iter.Value() == ReusePreviousLevelClustersPropertyHandle)
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{
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IDetailPropertyRow& SettingsRow = ClusterGroup.AddPropertyRow(Iter.Value().ToSharedRef());
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AddResetToDefaultOverrides(SettingsRow);
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uint32 Index = StructPropertyHandle->GetIndexInArray();
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// Hide the property for HLOD level 0
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SettingsRow.Visibility(TAttribute<EVisibility>::Create([Index]()
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{
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return (Index == INDEX_NONE || Index > 0) ? EVisibility::Visible : EVisibility::Collapsed;
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}));
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}
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else
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{
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IDetailPropertyRow& SettingsRow = ClusterGroup.AddPropertyRow(Iter.Value().ToSharedRef());
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AddResetToDefaultOverrides(SettingsRow);
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}
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}
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}
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EVisibility FHierarchicalSimplificationCustomizations::IsSimplifyMeshVisible() const
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{
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// Determine whether or not there is a mesh merging interface available (SimplygonMeshReduction/SimplygonSwarm)
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IMeshReductionModule& ReductionModule = FModuleManager::Get().LoadModuleChecked<IMeshReductionModule>("MeshReductionInterface");
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if (ReductionModule.GetMeshMergingInterface() != nullptr)
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{
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return EVisibility::Visible;
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}
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return EVisibility::Hidden;
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}
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EVisibility FHierarchicalSimplificationCustomizations::IsProxyMeshSettingVisible() const
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{
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bool bSimplifyMesh;
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if (SimplifyMeshPropertyHandle->GetValue(bSimplifyMesh) == FPropertyAccess::Result::Success)
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{
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if (IsSimplifyMeshVisible() == EVisibility::Visible && bSimplifyMesh)
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{
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return EVisibility::Visible;
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}
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}
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return EVisibility::Hidden;
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}
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EVisibility FHierarchicalSimplificationCustomizations::IsMergeMeshSettingVisible() const
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{
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if(IsProxyMeshSettingVisible() == EVisibility::Hidden)
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{
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return EVisibility::Visible;
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}
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return EVisibility::Hidden;
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}
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#undef LOCTEXT_NAMESPACE
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