Files
UnrealEngineUWP/Engine/Source/Editor/DetailCustomizations/Private/HierarchicalSimplificationCustomizations.cpp
luc eygasier 804d1374b1 Overrides ResetToDefault for HLOD settings in WorldSettings.
#rb Sebastien.Lussier
#jira UE-110892

[CL 15981277 by luc eygasier in ue5-main branch]
2021-04-12 15:18:59 -04:00

155 lines
6.3 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#include "HierarchicalSimplificationCustomizations.h"
#include "Modules/ModuleManager.h"
#include "GameFramework/WorldSettings.h"
#include "IDetailChildrenBuilder.h"
#include "DetailWidgetRow.h"
#include "IDetailGroup.h"
#include "IDetailPropertyRow.h"
#include "MeshUtilities.h"
#include "IMeshReductionManagerModule.h"
#define LOCTEXT_NAMESPACE "HierarchicalSimplificationCustomizations"
TSharedRef<IPropertyTypeCustomization> FHierarchicalSimplificationCustomizations::MakeInstance()
{
return MakeShareable( new FHierarchicalSimplificationCustomizations );
}
void FHierarchicalSimplificationCustomizations::CustomizeHeader(TSharedRef<IPropertyHandle> StructPropertyHandle, FDetailWidgetRow& HeaderRow, IPropertyTypeCustomizationUtils& StructCustomizationUtils)
{
FFormatOrderedArguments Args;
Args.Add(StructPropertyHandle->GetPropertyDisplayName());
FText Name = FText::Format(LOCTEXT("HLODLevelName", "HLOD Level {0}"), Args);
HeaderRow.
NameContent()
[
StructPropertyHandle->CreatePropertyNameWidget(Name)
]
.ValueContent()
[
StructPropertyHandle->CreatePropertyValueWidget(false)
];
}
void FHierarchicalSimplificationCustomizations::CustomizeChildren( TSharedRef<IPropertyHandle> StructPropertyHandle, class IDetailChildrenBuilder& ChildBuilder, IPropertyTypeCustomizationUtils& StructCustomizationUtils )
{
// Retrieve structure's child properties
uint32 NumChildren;
StructPropertyHandle->GetNumChildren( NumChildren );
TMap<FName, TSharedPtr< IPropertyHandle > > PropertyHandles;
for( uint32 ChildIndex = 0; ChildIndex < NumChildren; ++ChildIndex )
{
TSharedRef<IPropertyHandle> ChildHandle = StructPropertyHandle->GetChildHandle( ChildIndex ).ToSharedRef();
const FName PropertyName = ChildHandle->GetProperty()->GetFName();
PropertyHandles.Add(PropertyName, ChildHandle);
}
// Create two sub-settings groups for clean overview
IDetailGroup& ClusterGroup = ChildBuilder.AddGroup(NAME_None, FText::FromString("Cluster generation settings"));
IDetailGroup& MergeGroup = ChildBuilder.AddGroup(NAME_None, FText::FromString("Mesh generation settings"));
// Retrieve special case properties
SimplifyMeshPropertyHandle = PropertyHandles.FindChecked(GET_MEMBER_NAME_CHECKED(FHierarchicalSimplification, bSimplifyMesh));
TSharedPtr< IPropertyHandle > ProxyMeshSettingPropertyHandle = PropertyHandles.FindChecked(GET_MEMBER_NAME_CHECKED(FHierarchicalSimplification, ProxySetting));
TSharedPtr< IPropertyHandle > MergeMeshSettingPropertyHandle = PropertyHandles.FindChecked(GET_MEMBER_NAME_CHECKED(FHierarchicalSimplification, MergeSetting));
TSharedPtr< IPropertyHandle > TransitionScreenSizePropertyHandle = PropertyHandles.FindChecked(GET_MEMBER_NAME_CHECKED(FHierarchicalSimplification, TransitionScreenSize));
TSharedPtr< IPropertyHandle > OverrideDrawDistancePropertyHandle = PropertyHandles.FindChecked(GET_MEMBER_NAME_CHECKED(FHierarchicalSimplification, OverrideDrawDistance));
TSharedPtr< IPropertyHandle > ReusePreviousLevelClustersPropertyHandle = PropertyHandles.FindChecked(GET_MEMBER_NAME_CHECKED(FHierarchicalSimplification, bReusePreviousLevelClusters));
for (auto Iter(PropertyHandles.CreateConstIterator()); Iter; ++Iter)
{
// Handle special property cases (done inside the loop to maintain order according to the struct
if (Iter.Value() == SimplifyMeshPropertyHandle)
{
IDetailPropertyRow& SimplifyMeshRow = MergeGroup.AddPropertyRow(SimplifyMeshPropertyHandle.ToSharedRef());
AddResetToDefaultOverrides(SimplifyMeshRow);
SimplifyMeshRow.Visibility(TAttribute<EVisibility>(this, &FHierarchicalSimplificationCustomizations::IsSimplifyMeshVisible));
}
else if (Iter.Value() == ProxyMeshSettingPropertyHandle)
{
IDetailPropertyRow& SettingsRow = MergeGroup.AddPropertyRow(Iter.Value().ToSharedRef());
AddResetToDefaultOverrides(SettingsRow);
SettingsRow.Visibility(TAttribute<EVisibility>(this, &FHierarchicalSimplificationCustomizations::IsProxyMeshSettingVisible));
}
else if (Iter.Value() == MergeMeshSettingPropertyHandle)
{
IDetailPropertyRow& SettingsRow = MergeGroup.AddPropertyRow(Iter.Value().ToSharedRef());
AddResetToDefaultOverrides(SettingsRow);
SettingsRow.Visibility(TAttribute<EVisibility>(this, &FHierarchicalSimplificationCustomizations::IsMergeMeshSettingVisible));
}
else if (Iter.Value() == TransitionScreenSizePropertyHandle)
{
IDetailPropertyRow& SettingsRow = MergeGroup.AddPropertyRow(Iter.Value().ToSharedRef());
AddResetToDefaultOverrides(SettingsRow);
}
else if (Iter.Value() == OverrideDrawDistancePropertyHandle)
{
IDetailPropertyRow& SettingsRow = MergeGroup.AddPropertyRow(Iter.Value().ToSharedRef());
AddResetToDefaultOverrides(SettingsRow);
}
else if (Iter.Value() == ReusePreviousLevelClustersPropertyHandle)
{
IDetailPropertyRow& SettingsRow = ClusterGroup.AddPropertyRow(Iter.Value().ToSharedRef());
AddResetToDefaultOverrides(SettingsRow);
uint32 Index = StructPropertyHandle->GetIndexInArray();
// Hide the property for HLOD level 0
SettingsRow.Visibility(TAttribute<EVisibility>::Create([Index]()
{
return (Index == INDEX_NONE || Index > 0) ? EVisibility::Visible : EVisibility::Collapsed;
}));
}
else
{
IDetailPropertyRow& SettingsRow = ClusterGroup.AddPropertyRow(Iter.Value().ToSharedRef());
AddResetToDefaultOverrides(SettingsRow);
}
}
}
EVisibility FHierarchicalSimplificationCustomizations::IsSimplifyMeshVisible() const
{
// Determine whether or not there is a mesh merging interface available (SimplygonMeshReduction/SimplygonSwarm)
IMeshReductionModule& ReductionModule = FModuleManager::Get().LoadModuleChecked<IMeshReductionModule>("MeshReductionInterface");
if (ReductionModule.GetMeshMergingInterface() != nullptr)
{
return EVisibility::Visible;
}
return EVisibility::Hidden;
}
EVisibility FHierarchicalSimplificationCustomizations::IsProxyMeshSettingVisible() const
{
bool bSimplifyMesh;
if (SimplifyMeshPropertyHandle->GetValue(bSimplifyMesh) == FPropertyAccess::Result::Success)
{
if (IsSimplifyMeshVisible() == EVisibility::Visible && bSimplifyMesh)
{
return EVisibility::Visible;
}
}
return EVisibility::Hidden;
}
EVisibility FHierarchicalSimplificationCustomizations::IsMergeMeshSettingVisible() const
{
if(IsProxyMeshSettingVisible() == EVisibility::Hidden)
{
return EVisibility::Visible;
}
return EVisibility::Hidden;
}
#undef LOCTEXT_NAMESPACE