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#rnx #rb none #ROBOMERGE-SOURCE: CL 10869241 via CL 10869527 via CL 10869904 #ROBOMERGE-BOT: (v613-10869866) [CL 10870586 by ryan durand in Main branch]
28 lines
755 B
C++
28 lines
755 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "CoreMinimal.h"
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struct FAssetData;
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/**
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* The bridge between the asset registry and the collections manager - used to update collections as certain asset events happen
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*/
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class FCollectionAssetRegistryBridge
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{
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public:
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FCollectionAssetRegistryBridge();
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~FCollectionAssetRegistryBridge();
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private:
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/** Called when the asset registry initial load has completed */
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void OnAssetRegistryLoadComplete();
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/** Handler for when an asset was renamed in the asset registry */
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void OnAssetRenamed(const FAssetData& AssetData, const FString& OldObjectPath);
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/** Handler for when an asset was removed from the asset registry */
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void OnAssetRemoved(const FAssetData& AssetData);
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};
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