Files
UnrealEngineUWP/Engine/Source/Editor/Blutility/Public/IBlutilityModule.h
ryan durand 627baf970a Updating copyright for Engine Editor.
#rnx
#rb none


#ROBOMERGE-SOURCE: CL 10869241 via CL 10869527 via CL 10869904
#ROBOMERGE-BOT: (v613-10869866)

[CL 10870586 by ryan durand in Main branch]
2019-12-26 15:33:43 -05:00

31 lines
814 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "Modules/ModuleInterface.h"
#include "AssetTypeCategories.h"
class UBlueprint;
/**
* The public interface of BlutilityModule
*/
class IBlutilityModule : public IModuleInterface
{
public:
/** Returns if the blueprint is an editor utility blueprint or widget */
virtual bool IsEditorUtilityBlueprint( const UBlueprint* Blueprint ) const = 0;
/** Global Find Results workspace menu item */
virtual TSharedPtr<class FWorkspaceItem> GetMenuGroup() const = 0;
virtual EAssetTypeCategories::Type GetAssetCategory() const = 0;
virtual void AddLoadedScriptUI(class UEditorUtilityWidgetBlueprint* InBlueprint) = 0;
virtual void RemoveLoadedScriptUI(class UEditorUtilityWidgetBlueprint* InBlueprint) = 0;
};