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This was inadvertenly caused by CL 19250839 that renamed some generated properties to that of the same name as an anim node property (BlendSpace - they used to be called ObjectProperty). Then the code that expanded anim nodes to link up BP logic left a 'set struct member to null' behind because the generated member name matched the pin on the anim graph node. This fix switches generated members to have a "__" prefix to avoid collisions with user properties, as well as fixing the code on expansion to check the correct property name, which will cause the 'set struct member to null' node to not be left in the exec path. #ROBOMERGE-AUTHOR: thomas.sarkanen #ROBOMERGE-SOURCE: CL 19568495 via CL 19568548 via CL 19568614 via CL 19568625 via CL 19568631 #ROBOMERGE-BOT: UE5 (Release-Engine-Staging -> Main) (v937-19513599) [CL 19568916 by thomas sarkanen in ue5-main branch]
82 KiB
82 KiB