You've already forked UnrealEngineUWP
mirror of
https://github.com/izzy2lost/UnrealEngineUWP.git
synced 2026-03-26 18:15:20 -07:00
#rb matt.peters #p4v-preflight-copy 20293528 #preflight 629665d15238916c514359ad [CL 20441581 by josh adams in ue5-main branch]
441 lines
14 KiB
C++
441 lines
14 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
|
|
|
|
#include "DbgHelpResolver.h"
|
|
|
|
#if PLATFORM_WINDOWS
|
|
|
|
#include "Algo/Sort.h"
|
|
#include "Algo/ForEach.h"
|
|
#include "Containers/Queue.h"
|
|
#include "Containers/StringView.h"
|
|
#include "HAL/PlatformProcess.h"
|
|
#include "HAL/RunnableThread.h"
|
|
#include "Logging/LogMacros.h"
|
|
#include "Misc/ConfigCacheIni.h"
|
|
#include "Misc/ConfigContext.h"
|
|
#include "Misc/Guid.h"
|
|
#include "Misc/PathViews.h"
|
|
#include "Misc/ScopeLock.h"
|
|
#include "Misc/StringBuilder.h"
|
|
#include "TraceServices/Model/AnalysisSession.h"
|
|
#include <atomic>
|
|
|
|
#include "Windows/AllowWindowsPlatformTypes.h"
|
|
#include <dbghelp.h>
|
|
|
|
/////////////////////////////////////////////////////////////////////
|
|
DEFINE_LOG_CATEGORY_STATIC(LogDbgHelp, Log, All);
|
|
|
|
/////////////////////////////////////////////////////////////////////
|
|
namespace TraceServices {
|
|
|
|
/////////////////////////////////////////////////////////////////////
|
|
|
|
static const TCHAR* GUnknownModuleTextDbgHelp = TEXT("Unknown");
|
|
|
|
|
|
/////////////////////////////////////////////////////////////////////
|
|
FDbgHelpResolver::FDbgHelpResolver(IAnalysisSession& InSession)
|
|
: bRunWorkerThread(false)
|
|
, bDrainThenStop(false)
|
|
, Session(InSession)
|
|
{
|
|
// Setup search paths. The SearchPaths array is a priority stack, which
|
|
// means paths are searched in reversed order.
|
|
// 1. Any new paths entered by the user this session
|
|
// 2. Path of the executable (if available)
|
|
// 3. Paths from UE_INSIGHTS_SYMBOLPATH
|
|
// 4. Paths from the user configuration file
|
|
|
|
// Paths from configuration
|
|
FString SettingsIni;
|
|
|
|
if (FConfigContext::ReadIntoGConfig().Load(TEXT("UnrealInsightsSettings"), SettingsIni))
|
|
{
|
|
GConfig->GetArray(TEXT("Insights.MemoryProfiler"), TEXT("SymbolSearchPaths"), SymbolSearchPaths, SettingsIni);
|
|
}
|
|
|
|
// Paths from environment
|
|
FString SymbolPathEnvVar = FPlatformMisc::GetEnvironmentVariable(TEXT("UE_INSIGHTS_SYMBOL_PATH"));
|
|
UE_LOG(LogDbgHelp, Log, TEXT("UE_INSIGHTS_SYMBOL_PATH: '%s'"), *SymbolPathEnvVar);
|
|
FString SymbolPathPart;
|
|
while (SymbolPathEnvVar.Split(TEXT(";"), &SymbolPathPart, &SymbolPathEnvVar))
|
|
{
|
|
SymbolSearchPaths.Emplace(SymbolPathPart);
|
|
}
|
|
|
|
Start();
|
|
}
|
|
|
|
/////////////////////////////////////////////////////////////////////
|
|
FDbgHelpResolver::~FDbgHelpResolver()
|
|
{
|
|
bRunWorkerThread = false;
|
|
if (Thread)
|
|
{
|
|
Thread->WaitForCompletion();
|
|
}
|
|
}
|
|
|
|
/////////////////////////////////////////////////////////////////////
|
|
void FDbgHelpResolver::QueueModuleLoad(const uint8* ImageId, uint32 ImageIdSize, FModule* Module)
|
|
{
|
|
check(Module != nullptr);
|
|
|
|
FScopeLock _(&ModulesCs);
|
|
|
|
const FStringView ModuleName = FPathViews::GetCleanFilename(Module->FullName);
|
|
|
|
// Add module and sort list according to base address
|
|
const int32 Index = LoadedModules.Add(FModuleEntry{
|
|
Module->Base, Module->Size, Session.StoreString(ModuleName), Session.StoreString(Module->FullName),
|
|
Module, TArray(ImageId, ImageIdSize)
|
|
});
|
|
|
|
// Queue up module to have symbols loaded
|
|
LoadSymbolsQueue.Enqueue(FQueuedModule{ Module, nullptr, LoadedModules[Index].ImageId});
|
|
|
|
// Sort list according to base address
|
|
Algo::Sort(LoadedModules, [](const FModuleEntry& Lhs, const FModuleEntry& Rhs) { return Lhs.Base < Rhs.Base; });
|
|
|
|
++ModulesDiscovered;
|
|
}
|
|
|
|
/////////////////////////////////////////////////////////////////////
|
|
void FDbgHelpResolver::QueueModuleReload(const FModule* Module, const TCHAR* InPath, TFunction<void(SymbolArray&)> ResolveOnSuccess)
|
|
{
|
|
FScopeLock _(&ModulesCs);
|
|
const uint64 ModuleBase = Module->Base;
|
|
const FModuleEntry* Entry = LoadedModules.FindByPredicate([ModuleBase](const FModuleEntry& Entry) { return Entry.Base == ModuleBase; });
|
|
if (Entry)
|
|
{
|
|
Entry->Module->Status.store(EModuleStatus::Pending);
|
|
LoadSymbolsQueue.Enqueue(FQueuedModule{Module, Session.StoreString(InPath), TArrayView<const uint8>(Entry->ImageId)});
|
|
}
|
|
|
|
SymbolArray SymbolsToResolve;
|
|
ResolveOnSuccess(SymbolsToResolve);
|
|
for(TTuple<uint64, FResolvedSymbol*> Pair : SymbolsToResolve)
|
|
{
|
|
QueueSymbolResolve(Pair.Get<0>(), Pair.Get<1>());
|
|
}
|
|
|
|
if (!bRunWorkerThread && Thread)
|
|
{
|
|
// Restart the worker thread if it has stopped.
|
|
Start();
|
|
}
|
|
}
|
|
|
|
/////////////////////////////////////////////////////////////////////
|
|
void FDbgHelpResolver::QueueSymbolResolve(uint64 Address, FResolvedSymbol* Symbol)
|
|
{
|
|
ResolveQueue.Enqueue(FQueuedAddress{Address, Symbol});
|
|
}
|
|
|
|
/////////////////////////////////////////////////////////////////////
|
|
void FDbgHelpResolver::GetStats(IModuleProvider::FStats* OutStats) const
|
|
{
|
|
FScopeLock _(&ModulesCs);
|
|
FMemory::Memzero(*OutStats);
|
|
for(const FModuleEntry& Entry : LoadedModules)
|
|
{
|
|
OutStats->SymbolsDiscovered += Entry.Module->Stats.Discovered.load();
|
|
OutStats->SymbolsResolved += Entry.Module->Stats.Resolved.load();
|
|
OutStats->SymbolsFailed += Entry.Module->Stats.Failed.load();
|
|
}
|
|
OutStats->ModulesDiscovered = ModulesDiscovered.load();
|
|
OutStats->ModulesFailed = ModulesFailed.load();
|
|
OutStats->ModulesLoaded = ModulesLoaded.load();
|
|
}
|
|
|
|
/////////////////////////////////////////////////////////////////////
|
|
void FDbgHelpResolver::EnumerateSymbolSearchPaths(TFunctionRef<void(FStringView Path)> Callback) const
|
|
{
|
|
FScopeLock _(&SymbolSearchPathsLock);
|
|
Algo::ForEach(SymbolSearchPaths, Callback);
|
|
}
|
|
|
|
/////////////////////////////////////////////////////////////////////
|
|
void FDbgHelpResolver::OnAnalysisComplete()
|
|
{
|
|
// At this point no more module loads or symbol requests will be queued,
|
|
// we drain the current queue, then release resources and file locks.
|
|
bDrainThenStop = true;
|
|
}
|
|
|
|
|
|
/////////////////////////////////////////////////////////////////////
|
|
bool FDbgHelpResolver::SetupSyms()
|
|
{
|
|
// Create a unique handle
|
|
static UPTRINT BaseHandle = 0x493;
|
|
Handle = ++BaseHandle;
|
|
|
|
// Load DbgHelp interface
|
|
ULONG SymOpts = 0;
|
|
SymOpts |= SYMOPT_LOAD_LINES;
|
|
SymOpts |= SYMOPT_OMAP_FIND_NEAREST;
|
|
//SymOpts |= SYMOPT_DEFERRED_LOADS;
|
|
SymOpts |= SYMOPT_EXACT_SYMBOLS;
|
|
SymOpts |= SYMOPT_IGNORE_NT_SYMPATH;
|
|
SymOpts |= SYMOPT_UNDNAME;
|
|
|
|
SymSetOptions(SymOpts);
|
|
|
|
return SymInitialize((HANDLE)Handle, NULL, FALSE);
|
|
}
|
|
|
|
|
|
/////////////////////////////////////////////////////////////////////
|
|
void FDbgHelpResolver::FreeSyms() const
|
|
{
|
|
// This release file locks on debug files
|
|
SymCleanup((HANDLE)Handle);
|
|
}
|
|
|
|
|
|
/////////////////////////////////////////////////////////////////////
|
|
uint32 FDbgHelpResolver::Run()
|
|
{
|
|
const bool bInitialized = SetupSyms();
|
|
|
|
while (bInitialized && bRunWorkerThread)
|
|
{
|
|
// Prioritize queued module loads
|
|
while (!LoadSymbolsQueue.IsEmpty() && bRunWorkerThread)
|
|
{
|
|
FQueuedModule Item;
|
|
if (LoadSymbolsQueue.Dequeue(Item))
|
|
{
|
|
LoadModuleSymbols(Item.Module, Item.Path, Item.ImageId);
|
|
}
|
|
}
|
|
|
|
// Resolve one symbol at a time to give way for modules
|
|
while (!ResolveQueue.IsEmpty() && LoadSymbolsQueue.IsEmpty() && bRunWorkerThread)
|
|
{
|
|
FQueuedAddress Item;
|
|
if (ResolveQueue.Dequeue(Item))
|
|
{
|
|
ResolveSymbol(Item.Address, Item.Target);
|
|
}
|
|
}
|
|
|
|
if (bDrainThenStop && ResolveQueue.IsEmpty() && LoadSymbolsQueue.IsEmpty())
|
|
{
|
|
bRunWorkerThread = false;
|
|
}
|
|
|
|
// ...and breathe...
|
|
FPlatformProcess::Sleep(0.2f);
|
|
}
|
|
|
|
// We don't need the syms library anymore
|
|
FreeSyms();
|
|
|
|
return 0;
|
|
}
|
|
|
|
/////////////////////////////////////////////////////////////////////
|
|
void FDbgHelpResolver::Start()
|
|
{
|
|
// Start the worker thread
|
|
bRunWorkerThread = true;
|
|
Thread = FRunnableThread::Create(this, TEXT("DbgHelpWorker"), 0, TPri_Normal);
|
|
}
|
|
|
|
/////////////////////////////////////////////////////////////////////
|
|
void FDbgHelpResolver::Stop()
|
|
{
|
|
bRunWorkerThread = false;
|
|
}
|
|
|
|
/////////////////////////////////////////////////////////////////////
|
|
void FDbgHelpResolver::UpdateResolvedSymbol(FResolvedSymbol* Symbol, ESymbolQueryResult Result, const TCHAR* Module, const TCHAR* Name, const TCHAR* File, uint16 Line)
|
|
{
|
|
Symbol->Module = Module;
|
|
Symbol->Name = Name;
|
|
Symbol->File = File;
|
|
Symbol->Line = Line;
|
|
Symbol->Result.store(Result, std::memory_order_release);
|
|
}
|
|
|
|
/////////////////////////////////////////////////////////////////////
|
|
void FDbgHelpResolver::ResolveSymbol(uint64 Address, FResolvedSymbol* Target)
|
|
{
|
|
check(Target);
|
|
|
|
if (Target->Result.load() == ESymbolQueryResult::OK)
|
|
{
|
|
return;
|
|
}
|
|
|
|
const FModuleEntry* Entry = GetModuleForAddress(Address);
|
|
if (!Entry)
|
|
{
|
|
UpdateResolvedSymbol(Target, ESymbolQueryResult::NotFound, GUnknownModuleTextDbgHelp,
|
|
GUnknownModuleTextDbgHelp, GUnknownModuleTextDbgHelp, 0);
|
|
return;
|
|
}
|
|
|
|
const EModuleStatus ModuleStatus = Entry->Module->Status.load();
|
|
if (ModuleStatus != EModuleStatus::Loaded)
|
|
{
|
|
const ESymbolQueryResult Result = ModuleStatus == EModuleStatus::VersionMismatch
|
|
? ESymbolQueryResult::Mismatch
|
|
: ESymbolQueryResult::NotLoaded;
|
|
++Entry->Module->Stats.Failed;
|
|
UpdateResolvedSymbol(Target, Result, GUnknownModuleTextDbgHelp,
|
|
GUnknownModuleTextDbgHelp, GUnknownModuleTextDbgHelp, 0);
|
|
return;
|
|
}
|
|
|
|
++Entry->Module->Stats.Discovered;
|
|
|
|
uint8 InfoBuffer[sizeof(SYMBOL_INFO) + (MaxNameLen * sizeof(char) + 1)];
|
|
SYMBOL_INFO* Info = (SYMBOL_INFO*)InfoBuffer;
|
|
Info->SizeOfStruct = sizeof(SYMBOL_INFO);
|
|
Info->MaxNameLen = MaxNameLen;
|
|
|
|
// Find and build the symbol name
|
|
if (!SymFromAddr((HANDLE)Handle, Address, NULL, Info))
|
|
{
|
|
++Entry->Module->Stats.Failed;
|
|
UpdateResolvedSymbol(Target, ESymbolQueryResult::NotFound, Entry->Name, GUnknownModuleTextDbgHelp,
|
|
GUnknownModuleTextDbgHelp, 0);
|
|
return;
|
|
}
|
|
|
|
const TCHAR* SymbolNameStr = Session.StoreString(ANSI_TO_TCHAR(Info->Name));
|
|
|
|
// Find the source file and line
|
|
DWORD dwDisplacement;
|
|
IMAGEHLP_LINE Line;
|
|
Line.SizeOfStruct = sizeof(IMAGEHLP_LINE);
|
|
|
|
if (!SymGetLineFromAddr((HANDLE)Handle, Address, &dwDisplacement, &Line))
|
|
{
|
|
++Entry->Module->Stats.Failed;
|
|
UpdateResolvedSymbol(Target, ESymbolQueryResult::OK, Entry->Name, SymbolNameStr, GUnknownModuleTextDbgHelp, 0);
|
|
return;
|
|
}
|
|
|
|
const TCHAR* SymbolFileStr = Session.StoreString(ANSI_TO_TCHAR(Line.FileName));
|
|
|
|
++Entry->Module->Stats.Resolved;
|
|
UpdateResolvedSymbol(Target, ESymbolQueryResult::OK, Entry->Name, SymbolNameStr, SymbolFileStr, Line.LineNumber);
|
|
}
|
|
|
|
/////////////////////////////////////////////////////////////////////
|
|
void FDbgHelpResolver::LoadModuleSymbols(const FModule* Module, const TCHAR* Path, const TArrayView<const uint8> ImageId)
|
|
{
|
|
check(Module);
|
|
|
|
const uint64 Base = Module->Base;
|
|
const uint32 Size = Module->Size;
|
|
|
|
// Setup symbol search path
|
|
{
|
|
TAnsiStringBuilder<1024> UserSearchPath;
|
|
UserSearchPath << Path << ";";
|
|
Algo::ForEach(SymbolSearchPaths, [&UserSearchPath] (const FString& Path){ UserSearchPath.Appendf("%s;", TCHAR_TO_ANSI(*Path));});
|
|
|
|
if (!SymSetSearchPath((HANDLE)Handle, UserSearchPath.ToString()))
|
|
{
|
|
UE_LOG(LogDbgHelp, Warning, TEXT("Unable to set symbol search path to '%s'."), UserSearchPath.ToString());
|
|
}
|
|
TCHAR OutPath[1024];
|
|
SymGetSearchPathW((HANDLE) Handle, OutPath, 1024);
|
|
UE_LOG(LogDbgHelp, Display, TEXT("Search path: %s"), OutPath);
|
|
}
|
|
|
|
// Attempt to load symbols
|
|
const DWORD64 LoadedBaseAddress = SymLoadModuleEx((HANDLE)Handle, NULL, TCHAR_TO_ANSI(Module->Name), NULL, Base, Size, NULL, 0);
|
|
const bool bModuleLoaded = Base == LoadedBaseAddress;
|
|
bool bPdbLoaded = true;
|
|
bool bPdbMatchesImage = true;
|
|
IMAGEHLP_MODULE ModuleInfo;
|
|
|
|
if (bModuleLoaded)
|
|
{
|
|
ModuleInfo.SizeOfStruct = sizeof(IMAGEHLP_MODULE);
|
|
SymGetModuleInfo((HANDLE)Handle, Base, &ModuleInfo);
|
|
|
|
if (ModuleInfo.SymType != SymPdb)
|
|
{
|
|
bPdbLoaded = false;
|
|
}
|
|
// Check image checksum if it exists
|
|
else if (!ImageId.IsEmpty())
|
|
{
|
|
// for Pdbs checksum is a 16 byte guid and 4 byte unsigned integer for age, but usually age is not used for matching debug file to exe
|
|
static_assert(sizeof(FGuid) == 16, "Expected 16 byte FGuid");
|
|
check(ImageId.Num() == 20);
|
|
const FGuid* ModuleGuid = (FGuid*) ImageId.GetData();
|
|
const FGuid* PdbGuid = (FGuid*) &ModuleInfo.PdbSig70;
|
|
bPdbMatchesImage = *ModuleGuid == *PdbGuid;
|
|
}
|
|
}
|
|
|
|
TStringBuilder<256> StatusMessage;
|
|
EModuleStatus Status;
|
|
if (!bModuleLoaded || !bPdbLoaded)
|
|
{
|
|
// Unload the module, otherwise any subsequent attempts to load module with another
|
|
// path will fail.
|
|
SymUnloadModule((HANDLE)Handle, Base);
|
|
StatusMessage.Appendf(TEXT("Unable to load symbols for %s"), Path);
|
|
Status = EModuleStatus::Failed;
|
|
++ModulesFailed;
|
|
}
|
|
else if (!bPdbMatchesImage)
|
|
{
|
|
// Unload the module, otherwise any subsequent attempts to load module with another
|
|
// path will fail.
|
|
SymUnloadModule((HANDLE)Handle, Base);
|
|
StatusMessage.Appendf(TEXT("Unable to load symbols for %s, pdb signature does not match."), Path);
|
|
Status = EModuleStatus::VersionMismatch;
|
|
++ModulesFailed;
|
|
}
|
|
else
|
|
{
|
|
StatusMessage.Appendf(TEXT("Loaded symbols for %s from %s."), Path, ANSI_TO_TCHAR(ModuleInfo.LoadedImageName));
|
|
Status = EModuleStatus::Loaded;
|
|
++ModulesLoaded;
|
|
}
|
|
|
|
// Update the module entry with the result
|
|
FScopeLock _(&ModulesCs);
|
|
const int32 EntryIdx = Algo::BinarySearchBy(LoadedModules, Base, [](const FModuleEntry& Entry) { return Entry.Base; });
|
|
check(EntryIdx != INDEX_NONE);
|
|
const FModuleEntry& Entry = LoadedModules[EntryIdx];
|
|
|
|
// Make the status visible to the world
|
|
Entry.Module->StatusMessage = Session.StoreString(StatusMessage.ToView());
|
|
Entry.Module->Status.store(Status);
|
|
}
|
|
|
|
|
|
/////////////////////////////////////////////////////////////////////
|
|
const FDbgHelpResolver::FModuleEntry* FDbgHelpResolver::GetModuleForAddress(uint64 Address) const
|
|
{
|
|
const int32 EntryIdx = Algo::LowerBoundBy(LoadedModules, Address, [](const FModuleEntry& Entry) { return Entry.Base; }) - 1;
|
|
if (EntryIdx < 0 || EntryIdx >= LoadedModules.Num())
|
|
{
|
|
return nullptr;
|
|
}
|
|
|
|
return &LoadedModules[EntryIdx];
|
|
}
|
|
|
|
|
|
/////////////////////////////////////////////////////////////////////
|
|
#include "Windows/HideWindowsPlatformTypes.h"
|
|
|
|
/////////////////////////////////////////////////////////////////////
|
|
|
|
} // namespace TraceServices
|
|
|
|
#endif // PLATFORM_WINDOWS
|