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#rb benoit.gadreau #jira UE-153498 #preflight https://horde.devtools.epicgames.com/job/629733a2ed7762ca42de8245 [CL 20450402 by Helge Mathee in ue5-main branch]
32 lines
663 B
C++
32 lines
663 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#include "RigVMModel/Nodes/RigVMInvokeEntryNode.h"
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#include "RigVMModel/RigVMGraph.h"
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const FString URigVMInvokeEntryNode::EntryName = TEXT("Entry");
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URigVMInvokeEntryNode::URigVMInvokeEntryNode()
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{
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}
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FString URigVMInvokeEntryNode::GetNodeTitle() const
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{
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return FString::Printf(TEXT("Invoke %s"), *GetEntryName().ToString());
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}
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FName URigVMInvokeEntryNode::GetEntryName() const
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{
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URigVMPin* EntryPin = GetEntryNamePin();
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if (EntryPin == nullptr)
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{
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return NAME_None;
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}
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return *EntryPin->GetDefaultValue();
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}
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URigVMPin* URigVMInvokeEntryNode::GetEntryNamePin() const
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{
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return FindPin(EntryName);
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}
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