Files
UnrealEngineUWP/Engine/Source/Developer/RigVMDeveloper/Private/RigVMModel/Nodes/RigVMInvokeEntryNode.cpp
Helge Mathee 0edf08d7f8 RigVM: Invoke Entry functionality for the model
#rb benoit.gadreau
#jira UE-153498
#preflight https://horde.devtools.epicgames.com/job/629733a2ed7762ca42de8245

[CL 20450402 by Helge Mathee in ue5-main branch]
2022-06-01 05:56:08 -04:00

32 lines
663 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#include "RigVMModel/Nodes/RigVMInvokeEntryNode.h"
#include "RigVMModel/RigVMGraph.h"
const FString URigVMInvokeEntryNode::EntryName = TEXT("Entry");
URigVMInvokeEntryNode::URigVMInvokeEntryNode()
{
}
FString URigVMInvokeEntryNode::GetNodeTitle() const
{
return FString::Printf(TEXT("Invoke %s"), *GetEntryName().ToString());
}
FName URigVMInvokeEntryNode::GetEntryName() const
{
URigVMPin* EntryPin = GetEntryNamePin();
if (EntryPin == nullptr)
{
return NAME_None;
}
return *EntryPin->GetDefaultValue();
}
URigVMPin* URigVMInvokeEntryNode::GetEntryNamePin() const
{
return FindPin(EntryName);
}